raycaster/tests
2026-03-15 22:53:00 -04:00
..
ai.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
ai_fixture.json A bit more cleanup to avoid duplicate testing and to separate the GOAP algorithm code from the little AI Manager thing. 2025-03-11 10:57:29 -04:00
amt_matrix.cpp Matrix moved. 2026-02-27 11:43:14 -05:00
amt_test.cpp Matrix moved. 2026-02-27 11:43:14 -05:00
animation.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
base.cpp First build that actually works. SDL_main errors before but didn't figure out the cause. 2025-01-02 11:47:02 -05:00
battle.cpp More cleanups of the tests and fixes to the room and door positioning. 2026-03-15 22:53:00 -04:00
camera.cpp Now have a simple camera system that I can configure in json for different motion effects. 2025-11-03 00:25:48 -05:00
components.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
config.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
config_test.json First round of cleanup. dnd_loot. 2025-06-25 14:28:35 -04:00
cyclic_rituals.json Prep for the next cleaning quality cycle. 2025-03-16 10:26:54 -04:00
dbc.cpp Brought line numbers back for the dbc.cpp logging stuff. May not work in clang because of the bug they have (had?). 2025-03-17 23:16:51 -04:00
dijkstra.json Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00
dinkyecs.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
event_router.cpp Initial first steps in pulling the SFML event processing out of the gui::fsm so that I can handle more complex things like drag and drop. 2025-06-05 01:23:52 -04:00
fsm.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
inventory.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
lighting.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
loot.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
map.cpp More cleanups of the tests and fixes to the room and door positioning. 2026-03-15 22:53:00 -04:00
matrix.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
mazes.cpp More cleanups of the tests and fixes to the room and door positioning. 2026-03-15 22:53:00 -04:00
meson.build Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build. 2026-02-27 10:49:19 -05:00
palette.cpp Textures and palette moved to graphics. 2026-02-27 13:09:44 -05:00
pathing.cpp Now the rooms are better at having good doors. 2026-03-15 03:20:29 -04:00
rituals.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
save.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
shaders.cpp animation and lights moved to graphics 2026-02-27 13:57:44 -05:00
sound.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
spatialmap.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
stats.cpp Algos directory is setup. 2026-02-27 12:07:01 -05:00
systems.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
textures.cpp Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00