| .. |
|
ai.cpp
|
Quick refactor of the config system to make it easier to refactor config.cpp/hpp later.
|
2025-09-16 11:59:30 -04:00 |
|
ai_fixture.json
|
A bit more cleanup to avoid duplicate testing and to separate the GOAP algorithm code from the little AI Manager thing.
|
2025-03-11 10:57:29 -04:00 |
|
amt_matrix.cpp
|
Brought in some of amit's code to study and try out. amt/ has it.
|
2025-01-16 12:50:25 -05:00 |
|
amt_test.cpp
|
Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night.
|
2025-01-18 11:10:43 -05:00 |
|
animation.cpp
|
Animations are now being pulled correctly but I need to add a timing concept to animations instead of ticks.
|
2025-10-10 00:25:37 -04:00 |
|
animation2.cpp
|
Arena works better now and I can give a list of sprites to work as fixtures in a scene.
|
2025-10-19 00:47:28 -04:00 |
|
ansi_parser.cpp
|
Found my old LEL code and got the shell working, so tomorrow I'll try to make it layout some gui element.
|
2025-02-14 02:13:08 -05:00 |
|
base.cpp
|
First build that actually works. SDL_main errors before but didn't figure out the cause.
|
2025-01-02 11:47:02 -05:00 |
|
battle.cpp
|
Quick refactor of the config system to make it easier to refactor config.cpp/hpp later.
|
2025-09-16 11:59:30 -04:00 |
|
components.cpp
|
Floor is now just a fixture.
|
2025-10-23 14:12:04 -04:00 |
|
config.cpp
|
Quick refactor of the config system to make it easier to refactor config.cpp/hpp later.
|
2025-09-16 11:59:30 -04:00 |
|
config_test.json
|
First round of cleanup. dnd_loot.
|
2025-06-25 14:28:35 -04:00 |
|
cyclic_rituals.json
|
Prep for the next cleaning quality cycle.
|
2025-03-16 10:26:54 -04:00 |
|
dbc.cpp
|
Brought line numbers back for the dbc.cpp logging stuff. May not work in clang because of the bug they have (had?).
|
2025-03-17 23:16:51 -04:00 |
|
dijkstra.json
|
Brought over a bunch of code from the roguelike and now will use it to generate a random map.
|
2025-01-30 11:38:57 -05:00 |
|
dinkyecs.cpp
|
Bad test that wasn't running.
|
2025-08-18 23:55:14 -04:00 |
|
easings.cpp
|
Final little fixes for testing.
|
2025-03-17 23:36:14 -04:00 |
|
event_router.cpp
|
Initial first steps in pulling the SFML event processing out of the gui::fsm so that I can handle more complex things like drag and drop.
|
2025-06-05 01:23:52 -04:00 |
|
fsm.cpp
|
Working on a better character view.
|
2025-05-16 01:22:12 -04:00 |
|
inventory.cpp
|
There was a memory corruption bug in remove() because I get a reference to the slot string, then remove it from by_entity, but that deletes the string so then later using it to remove by_slot silently fails because map.erase() silently fails. Closes. #54.
|
2025-07-03 13:07:04 -04:00 |
|
lighting.cpp
|
Fix up the spatialmap to have an occupied_by method which checks if a square is occupied and returns what is there.
|
2025-09-02 12:46:05 -04:00 |
|
loot.cpp
|
Quick refactor of the config system to make it easier to refactor config.cpp/hpp later.
|
2025-09-16 11:59:30 -04:00 |
|
map.cpp
|
Have a basic understanding of what to do for the boss fight arena, but now want to start over fresh.
|
2025-09-22 13:43:36 -04:00 |
|
matrix.cpp
|
Have a basic understanding of what to do for the boss fight arena, but now want to start over fresh.
|
2025-09-22 13:43:36 -04:00 |
|
mazes.cpp
|
Now when you loot an item the loot UI works.
|
2025-06-11 23:49:37 -04:00 |
|
palette.cpp
|
Can now set a color to another already existing color.
|
2025-07-17 12:39:24 -04:00 |
|
pathing.cpp
|
Now added a System::multi_path which can target to multiple entities.
|
2025-08-31 00:39:35 -04:00 |
|
rituals.cpp
|
Tests are now clean so next step is to officially nuke the level manager.
|
2025-08-20 00:48:20 -04:00 |
|
save.cpp
|
BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
|
2025-02-08 14:03:09 -05:00 |
|
shaders.cpp
|
The reload mechanism for shaders is a bit better, but still to make them unique.
|
2025-04-14 13:16:19 -04:00 |
|
sound.cpp
|
All of the UIs should be cleared out, and that just leaves the tests.
|
2025-08-19 23:58:42 -04:00 |
|
spatialmap.cpp
|
Invalid test, should be enemy.
|
2025-09-03 11:28:29 -04:00 |
|
stats.cpp
|
Now have a simple stats test.
|
2025-03-17 22:56:18 -04:00 |
|
systems.cpp
|
Fix up the spatialmap to have an occupied_by method which checks if a square is occupied and returns what is there.
|
2025-09-02 12:46:05 -04:00 |
|
textures.cpp
|
Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.
|
2025-07-22 15:04:22 -04:00 |