Zed A. Shaw
|
eb8fb82837
|
BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions.
|
2025-03-04 09:31:15 -05:00 |
|
Zed A. Shaw
|
033358749f
|
Animations now have an easing/ease_rate setting that will do a dynamic scaling effect on them during the animation sequence.
|
2025-03-01 00:24:19 -05:00 |
|
Zed A. Shaw
|
54fbf22b6d
|
We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing.
|
2025-02-25 13:15:39 -05:00 |
|