BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions.

This commit is contained in:
Zed A. Shaw 2025-03-04 09:31:15 -05:00
parent 6e8aa48332
commit eb8fb82837
9 changed files with 35 additions and 10 deletions

View file

@ -4,7 +4,7 @@
namespace ease {
enum Style {
SINE, OUT_CIRC, OUT_BOUNCE, IN_OUT_BACK, NONE
NONE, SINE, OUT_CIRC, OUT_BOUNCE, IN_OUT_BACK
};
inline double sine(double x) {