BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions.
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9 changed files with 35 additions and 10 deletions
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@ -4,7 +4,7 @@
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namespace ease {
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enum Style {
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SINE, OUT_CIRC, OUT_BOUNCE, IN_OUT_BACK, NONE
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NONE, SINE, OUT_CIRC, OUT_BOUNCE, IN_OUT_BACK
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};
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inline double sine(double x) {
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