We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing.
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17 changed files with 124 additions and 36 deletions
40
easings.hpp
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easings.hpp
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#pragma once
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#include <cmath>
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namespace ease {
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inline double sine(double x) {
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return (std::sin(x) + 1.0) / 2.0;
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}
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inline double out_circ(double x) {
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return std::sqrt(1.0f - std::pow(x - 1.0f, 2.0f));
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}
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inline double out_bounce(double x) {
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constexpr const double n1 = 7.5625;
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constexpr const double d1 = 2.75;
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if (x < 1 / d1) {
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return n1 * x * x;
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} else if (x < 2 / d1) {
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x -= 1.5;
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return n1 * (x / d1) * x + 0.75;
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} else if (x < 2.5 / d1) {
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x -= 2.25;
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return n1 * (x / d1) * x + 0.9375;
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} else {
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x -= 2.625;
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return n1 * (x / d1) * x + 0.984375;
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}
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}
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inline double in_out_back(double x) {
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constexpr const double c1 = 1.70158;
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constexpr const double c2 = c1 * 1.525;
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return x < 0.5
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? (std::pow(2.0 * x, 2.0) * ((c2 + 1.0) * 2.0 * x - c2)) / 2.0
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: (std::pow(2.0 * x - 2.0, 2.0) * ((c2 + 1.0) * (x * 2.0 - 2.0) + c2) + 2.0) / 2.0;
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}
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}
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