Commit graph

238 commits

Author SHA1 Message Date
Zed A. Shaw
eb8fb82837 BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions. 2025-03-04 09:31:15 -05:00
Zed A. Shaw
6e8aa48332 BossFightUI now gets everything from a world and will be implemented like the rest of the game, but as a mini game. 2025-03-03 12:44:26 -05:00
Zed A. Shaw
ca18422930 BossFightUI is not managed by the level manager since it is kind of a new level, just with a different mini game. 2025-03-03 11:15:49 -05:00
Zed A. Shaw
a3f6ba3c03 Refactored the bossfight_ui so it will work with any description of a boss fight. 2025-03-02 12:36:08 -05:00
Zed A. Shaw
43835da88f Bosses and other enemies now have a 2 frame animation, the first boss the Rat King now screams at you and attacks. 2025-03-01 13:41:42 -05:00
Zed A. Shaw
b3b8cbbeee Started to set things up so that the boss fight UI can load enemies and configs out of the components setup. 2025-03-01 00:46:40 -05:00
Zed A. Shaw
033358749f Animations now have an easing/ease_rate setting that will do a dynamic scaling effect on them during the animation sequence. 2025-03-01 00:24:19 -05:00
Zed A. Shaw
6e363ba78d Found the test that crashed sometimes but also had to just rip out all of the throws testing in DBC because catch2 can't get it right. 2025-02-28 22:29:25 -05:00
Zed A. Shaw
e020f25dd1 Move the compass to the left so that enemies don't have N on their head. 2025-02-28 13:34:48 -05:00
Zed A. Shaw
2d790c5986 Boss fight looking better, but I need to get this bounce animation in the main game fights. 2025-02-28 13:03:13 -05:00
Zed A. Shaw
25d782df6d Start and stop some sounds and add a little bit of reverb to sounds so they fit the 'dungeon' theme. 2025-02-28 10:48:45 -05:00
Zed A. Shaw
a8ae6df13b Brought in some sounds from Soundly so now it's more complete with audible attacks and death sounds. 2025-02-28 10:20:28 -05:00
Zed A. Shaw
976b353901 Reduce the bit rate and sample rate to get a lower quality effect on the sound. 2025-02-28 01:04:23 -05:00
Zed A. Shaw
a0c0308461 More boss fight UI done and a bit of ambient sound working. 2025-02-28 00:52:48 -05:00
Zed A. Shaw
64807174c0 Initial idea for the boss fight UI but it's just a temporary holder for now. 2025-02-27 15:24:17 -05:00
Zed A. Shaw
a72d2879fd Don't need the debugging. 2025-02-27 11:12:04 -05:00
Zed A. Shaw
11ea08bc7f Have a little debug minimap in the top right when autowalking with debug on. 2025-02-27 11:02:02 -05:00
Zed A. Shaw
da1e38e21c Works a bit better now, but still gets stuck on combat and sometimes in alleys. 2025-02-27 10:19:59 -05:00
Zed A. Shaw
cdb930a7f2 Now it will path to enemies, then devices, then items but it does get stuck on stuff like devices. 2025-02-27 03:02:28 -05:00
Zed A. Shaw
87e1c25cd5 Better structure on the autowalker, but still gets stuck in some combat situations. Next is after we kill everything we head to the exit. 2025-02-27 02:29:53 -05:00
Zed A. Shaw
e6c225f1c8 Refactor the Map::neighbors so that it's part of pathing where it should be. 2025-02-26 13:49:25 -05:00
Zed A. Shaw
d4355a608d Now have an autowalker class that allows me to drive the game from an external source. 2025-02-26 13:39:25 -05:00
Zed A. Shaw
1aba26831b Also allow mouse clicks to stop autowalk. 2025-02-26 12:51:24 -05:00
Zed A. Shaw
d03abba8e4 Now if you pass a simple t as an arg it will do a fast autowalk at the start, mostly for testing. 2025-02-26 12:43:12 -05:00
Zed A. Shaw
14a96d0b63 Basic autowalking feature is working. Not every smart but hit O and it'll walk around and kill everything, hit any other key to stop it. 2025-02-26 12:22:55 -05:00
Zed A. Shaw
a876229e18 Forgot the rat king graphic. 2025-02-26 12:22:31 -05:00
Zed A. Shaw
14c7f660de Level traversal works better now, compass is accurate, and direction is maintained when you traverse. 2025-02-26 10:39:30 -05:00
Zed A. Shaw
b75a2b8c31 Add the rat king. 2025-02-26 10:32:39 -05:00
Zed A. Shaw
54fbf22b6d We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing. 2025-02-25 13:15:39 -05:00
Zed A. Shaw
e9accf14e6 Going into a well triggers a little 'loading screen' that's currently faked. Click on it to continue. 2025-02-25 03:01:07 -05:00
Zed A. Shaw
9d49c6a30b Wasn't even using MAX so changed to just a simple BOOST variable that can become a config. 2025-02-25 01:29:14 -05:00
Zed A. Shaw
5179709e3c Performance check showed that I was checking every sprite even if they're way far away so now just do ones near-ish. 2025-02-25 00:56:54 -05:00
Zed A. Shaw
29e6d45dc6 Level traversal works, but it's very immediate. Next is a little 'confirm level' modal and a transition screen. 2025-02-24 23:26:50 -05:00
Zed A. Shaw
1886c99920 A few tweaks to make the HP bar work constnantly, probably not the most efficient but it's good enough for now. 2025-02-24 12:05:54 -05:00
Zed A. Shaw
dfd59065f7 Inventory and lighting improved, now to get ready for going down a level and that's most of the game loop working. 2025-02-24 01:56:16 -05:00
Zed A. Shaw
0878a9e978 Refactored inventory some so that the UI is not so knowing of the internals. 2025-02-23 23:57:46 -05:00
Zed A. Shaw
e0e7a1027c Inventory system basically works now but is in a alpha hack stage. Time to refactor. 2025-02-23 22:57:27 -05:00
Zed A. Shaw
b7f49aa719 Now have a mostly working inventory UI and can pickup items and see them. Next up, being able to use things by clicking on them. 2025-02-23 02:13:14 -05:00
Zed A. Shaw
fa6311f10c Add an ability to mark the main UI dirty so that it forces a render at specific times. 2025-02-22 23:26:47 -05:00
Zed A. Shaw
b8bafdcab5 Forgot the pickup sound. 2025-02-22 23:07:03 -05:00
Zed A. Shaw
daae239831 Created a simple pickup sound that sounds like you put something in your bag. 2025-02-22 23:06:20 -05:00
Zed A. Shaw
806f8e4e1a Make enemies always twitch forward a bit, even if they have animation frames. 2025-02-22 22:40:44 -05:00
Zed A. Shaw
389690e5c3 Optimize GUECS a bit so that it automatically sets up the cell names and lel::Cell contents in the world, making it easier to work with. 2025-02-22 22:27:56 -05:00
Zed A. Shaw
2261e6f418 Remove that terrible walking sound. 2025-02-22 22:19:05 -05:00
Zed A. Shaw
6e56de08c5 Quick little fix to add a blank sound for placeholders. 2025-02-22 22:18:41 -05:00
Zed A. Shaw
3720340ab7 Have a really bad walking sound. 2025-02-22 13:26:33 -05:00
Zed A. Shaw
20cbc3a21c Working sound system and most enemies have a sound effect. This will make it easier to add sounds now. 2025-02-22 12:48:37 -05:00
Zed A. Shaw
83df9ff03b Super awesome twitchy animation for axe guy. 2025-02-22 11:03:38 -05:00
Zed A. Shaw
80a0f2ba75 Basic simple animations where the enemies just move forward. 2025-02-22 01:36:31 -05:00
Zed A. Shaw
947ccbe180 A simple config loader test. 2025-02-21 23:17:53 -05:00