Basic simple animations where the enemies just move forward.
This commit is contained in:
parent
947ccbe180
commit
80a0f2ba75
9 changed files with 92 additions and 80 deletions
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@ -34,8 +34,8 @@
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{"_type": "Sprite", "name": "rope_vines_up"}
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]
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},
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"TRIPEWIRE_TRAP": {
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"id": "TRIPEWIRE_TRAP",
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"TRIPWIRE_TRAP": {
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"id": "TRIPWIRE_TRAP",
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"name": "Tripwire Trap",
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"description": "Watch where you're going.",
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"inventory_count": 0,
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@ -10,7 +10,7 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "LightSource", "strength": 60, "radius": 1.8},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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{"_type": "Sprite", "name": "peasant_girl"}
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{"_type": "Animation", "scale": 0.2, "simple": true, "frames": 10}
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]
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},
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"KNIGHT": {
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@ -22,6 +22,7 @@
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 1, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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{"_type": "Animation", "scale": 0.2, "simple": true, "frames": 10},
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{"_type": "Sprite", "name": "armored_knight"}
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]
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},
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@ -31,11 +32,12 @@
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"foreground": [156, 172, 197],
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"background": [30, 20, 75]
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},
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{"_type": "LightSource", "strength": 80, "radius": 2.8},
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{"_type": "LightSource", "strength": 60, "radius": 1.8},
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{"_type": "Combat", "hp": 40, "max_hp": 40, "damage": 10, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": true},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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{"_type": "Sprite", "name": "axe_ranger"}
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{"_type": "Sprite", "name": "axe_ranger"},
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{"_type": "Animation", "scale": 0.2, "simple": true, "frames": 10}
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]
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},
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"EVIL_EYE": {
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@ -47,7 +49,8 @@
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{"_type": "Combat", "hp": 50, "max_hp": 50, "damage": 50, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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{"_type": "Sprite", "name": "evil_eye"}
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{"_type": "Sprite", "name": "evil_eye"},
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{"_type": "Animation", "scale": 0.2, "simple": true, "frames": 10}
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]
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},
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"RAT_GIANT": {
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@ -59,6 +62,7 @@
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 10},
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{"_type": "Animation", "scale": 0.2, "simple": true, "frames": 10},
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{"_type": "Sprite", "name": "rat_with_sword"}
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]
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},
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@ -71,6 +75,7 @@
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 10},
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{"_type": "Animation", "scale": 0.2, "simple": true, "frames": 10},
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{"_type": "Sprite", "name": "hairy_spider"}
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]
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}
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@ -12,6 +12,7 @@ namespace components {
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ENROLL_COMPONENT(LightSource, strength, radius);
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ENROLL_COMPONENT(Device, config, events);
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ENROLL_COMPONENT(Sprite, name);
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ENROLL_COMPONENT(Animation, scale, simple, frames);
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void configure_entity(const ComponentMap& component_map, DinkyECS::World& world, DinkyECS::Entity ent, json& data) {
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for (auto &i : data) {
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@ -33,5 +34,6 @@ namespace components {
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components::enroll<LightSource>(component_map);
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components::enroll<Device>(component_map);
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components::enroll<Sprite>(component_map);
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components::enroll<Animation>(component_map);
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}
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}
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@ -4,6 +4,8 @@
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#include "config.hpp"
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#include "dinky_components.hpp"
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#include "point.hpp"
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Graphics/Rect.hpp>
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namespace components {
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struct Player {
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@ -83,6 +85,23 @@ namespace components {
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string name;
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};
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struct Animation {
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float scale = 0.0f;
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bool simple = true;
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int frames = 10;
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int current = 0;
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void step(sf::Vector2f& scale_out, sf::IntRect& rect_out) {
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if(current < frames) {
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scale_out.x += scale;
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scale_out.y += scale;
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current++;
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}
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(void) rect_out;
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}
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};
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void configure(ComponentMap& component_map);
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// these need to be here if you're using components::convert outside of components.cpp
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@ -11,7 +11,7 @@ constexpr const int SCREEN_WIDTH=1280;
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constexpr const int SCREEN_HEIGHT=720;
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constexpr const int RAY_VIEW_X=(SCREEN_WIDTH - RAY_VIEW_WIDTH);
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constexpr const int RAY_VIEW_Y=0;
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constexpr const bool VSYNC=false;
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constexpr const bool VSYNC=true;
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constexpr const int FRAME_LIMIT=60;
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constexpr const int NUM_SPRITES=1;
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constexpr const int MAX_LOG_MESSAGES=17;
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104
dinkyecs.hpp
104
dinkyecs.hpp
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@ -8,6 +8,7 @@
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#include <typeindex>
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#include <typeinfo>
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#include <unordered_map>
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#include <optional>
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namespace DinkyECS
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{
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@ -16,14 +17,12 @@ namespace DinkyECS
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using EntityMap = std::unordered_map<Entity, size_t>;
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template <typename T>
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struct ComponentStorage
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{
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struct ComponentStorage {
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std::vector<T> data;
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std::queue<size_t> free_indices;
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};
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struct Event
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{
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struct Event {
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int event = 0;
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Entity entity = 0;
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std::any data;
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typedef std::queue<Event> EventQueue;
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struct World
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{
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struct World {
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unsigned long entity_count = 0;
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std::unordered_map<std::type_index, EntityMap> $components;
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std::unordered_map<std::type_index, std::any> $facts;
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Entity entity() { return ++entity_count; }
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void clone_into(DinkyECS::World &to_world)
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{
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void clone_into(DinkyECS::World &to_world) {
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to_world.$constants = $constants;
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to_world.$facts = $facts;
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to_world.entity_count = entity_count;
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to_world.$component_storages = $component_storages;
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for (auto eid : $constants)
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{
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for (const auto &[tid, eid_map] : $components)
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{
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for(auto eid : $constants) {
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for(const auto &[tid, eid_map] : $components) {
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auto &their_map = to_world.$components[tid];
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if (eid_map.contains(eid))
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{
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if(eid_map.contains(eid)) {
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their_map.insert_or_assign(eid, eid_map.at(eid));
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}
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}
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}
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}
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void make_constant(DinkyECS::Entity entity)
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{
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void make_constant(DinkyECS::Entity entity) {
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$constants.push_back(entity);
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}
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template <typename Comp>
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size_t make_component()
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{
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size_t make_component() {
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auto &storage = component_storage_for<Comp>();
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size_t index;
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if (!storage.free_indices.empty())
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{
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if(!storage.free_indices.empty()) {
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index = storage.free_indices.front();
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storage.free_indices.pop();
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}
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else
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{
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} else {
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storage.data.emplace_back();
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index = storage.data.size() - 1;
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}
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}
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template <typename Comp>
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ComponentStorage<Comp> &component_storage_for()
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{
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ComponentStorage<Comp> &component_storage_for() {
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auto type_index = std::type_index(typeid(Comp));
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$component_storages.try_emplace(type_index, ComponentStorage<Comp>{});
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return std::any_cast<ComponentStorage<Comp> &>(
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}
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template <typename Comp>
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EntityMap &entity_map_for()
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{
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EntityMap &entity_map_for() {
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return $components[std::type_index(typeid(Comp))];
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}
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template <typename Comp>
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EventQueue &queue_map_for()
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{
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EventQueue &queue_map_for() {
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return $events[std::type_index(typeid(Comp))];
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}
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template <typename Comp>
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void remove(Entity ent)
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{
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void remove(Entity ent) {
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EntityMap &map = entity_map_for<Comp>();
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if (map.contains(ent))
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{
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if(map.contains(ent)) {
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size_t index = map.at(ent);
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component_storage_for<Comp>().free_indices.push(index);
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}
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}
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template <typename Comp>
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void set_the(Comp val)
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{
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void set_the(Comp val) {
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$facts.insert_or_assign(std::type_index(typeid(Comp)), val);
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}
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template <typename Comp>
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Comp &get_the()
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{
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Comp &get_the() {
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auto comp_id = std::type_index(typeid(Comp));
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dbc::check($facts.contains(comp_id),
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fmt::format("!!!! ATTEMPT to access world fact that hasn't "
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}
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template <typename Comp>
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bool has_the()
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{
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bool has_the() {
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auto comp_id = std::type_index(typeid(Comp));
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return $facts.contains(comp_id);
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}
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template <typename Comp>
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void set(Entity ent, Comp val)
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{
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void set(Entity ent, Comp val) {
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EntityMap &map = entity_map_for<Comp>();
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if (has<Comp>(ent))
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{
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if(has<Comp>(ent)) {
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get<Comp>(ent) = val;
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return;
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}
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@ -165,8 +144,7 @@ namespace DinkyECS
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}
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template <typename Comp>
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Comp &get(Entity ent)
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{
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Comp &get(Entity ent) {
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EntityMap &map = entity_map_for<Comp>();
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auto &storage = component_storage_for<Comp>();
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auto index = map.at(ent);
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@ -174,48 +152,40 @@ namespace DinkyECS
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}
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template <typename Comp>
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bool has(Entity ent)
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{
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bool has(Entity ent) {
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EntityMap &map = entity_map_for<Comp>();
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return map.contains(ent);
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}
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template <typename Comp>
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void query(std::function<void(Entity, Comp &)> cb)
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{
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void query(std::function<void(Entity, Comp &)> cb) {
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EntityMap &map = entity_map_for<Comp>();
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for (auto &[entity, index] : map)
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{
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for(auto &[entity, index] : map) {
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cb(entity, get<Comp>(entity));
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}
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}
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template <typename CompA, typename CompB>
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void query(std::function<void(Entity, CompA &, CompB &)> cb)
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{
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void query(std::function<void(Entity, CompA &, CompB &)> cb) {
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EntityMap &map_a = entity_map_for<CompA>();
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EntityMap &map_b = entity_map_for<CompB>();
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for (auto &[entity, index_a] : map_a)
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{
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if (map_b.contains(entity))
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{
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for(auto &[entity, index_a] : map_a) {
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if(map_b.contains(entity)) {
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cb(entity, get<CompA>(entity), get<CompB>(entity));
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}
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}
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}
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template <typename Comp>
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void send(Comp event, Entity entity, std::any data)
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{
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void send(Comp event, Entity entity, std::any data) {
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EventQueue &queue = queue_map_for<Comp>();
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queue.push({event, entity, data});
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}
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template <typename Comp>
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Event recv()
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{
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Event recv() {
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EventQueue &queue = queue_map_for<Comp>();
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Event evt = queue.front();
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queue.pop();
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@ -223,10 +193,18 @@ namespace DinkyECS
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}
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template <typename Comp>
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bool has_event()
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{
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bool has_event() {
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EventQueue &queue = queue_map_for<Comp>();
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return !queue.empty();
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}
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template <typename Comp>
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std::optional<Comp> get_if(DinkyECS::Entity entity) {
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if(has<Comp>(entity)) {
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return std::make_optional<Comp>(get<Comp>(entity));
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} else {
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return std::nullopt;
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}
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}
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};
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} // namespace DinkyECS
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@ -165,11 +165,7 @@ namespace guecs {
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template <typename Comp>
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std::optional<Comp> get_if(DinkyECS::Entity entity) {
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if($world.has<Comp>(entity)) {
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return std::make_optional<Comp>($world.get<Comp>(entity));
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} else {
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return std::nullopt;
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}
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return $world.get_if<Comp>(entity);
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}
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template <typename Comp>
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@ -80,6 +80,7 @@ void Raycaster::sprite_casting(sf::RenderTarget &target) {
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// after sorting the sprites, do the projection
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for(auto& rec : sprite_order) {
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if(!$sprites.contains(rec.second)) continue;
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// BUG: eventually this needs to go away too
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auto& sf_sprite = $sprites.at(rec.second).sprite;
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auto sprite_pos = $level.world->get<components::Position>(rec.second);
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int d = y * texture_height - $height * half_height + sprite_height * half_height;
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int tex_y = ((d * texture_height) / sprite_height) / texture_height;
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sf_sprite->setScale({sprite_scale_w, sprite_scale_h});
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sf_sprite->setTextureRect(sf::IntRect({
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{tex_x, tex_y},
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{tex_render_width, texture_height}}));
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sf_sprite->setPosition({x, y});
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sf::Vector2f scale{sprite_scale_w, sprite_scale_h};
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sf::IntRect in_texture{ {tex_x, tex_y}, {tex_render_width, texture_height}};
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if($level.world->has<components::Animation>(rec.second)) {
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auto& animation = $level.world->get<components::Animation>(rec.second);
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animation.step(scale, in_texture);
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}
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sf_sprite->setScale(scale);
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sf_sprite->setTextureRect(in_texture);
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sf_sprite->setPosition({x, y});
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$brightness.setUniform("offsetFactor", sf::Glsl::Vec2{0.0f, 0.0f});
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// the SpatialMap.distance_sorted only calculates the
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@ -131,6 +131,7 @@ void System::death(GameLevel &level, components::ComponentMap& components) {
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world.remove<Motion>(ent);
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world.remove<Combat>(ent);
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world.remove<EnemyConfig>(ent);
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world.remove<Animation>(ent);
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auto entity_data = config.items["GRAVE_STONE"];
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components::configure_entity(components, world, ent, entity_data["components"]);
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@ -161,6 +162,11 @@ void System::combat(GameLevel &level) {
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enemy_combat.attack(player_combat)
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};
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if(world.has<Animation>(entity)) {
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auto& animation = world.get<Animation>(entity);
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animation.current = 0;
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}
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world.send<Events::GUI>(Events::GUI::COMBAT, entity, result);
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}
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}
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