Move the compass to the left so that enemies don't have N on their head.
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parent
2d790c5986
commit
e020f25dd1
1 changed files with 3 additions and 3 deletions
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@ -76,7 +76,7 @@ namespace gui {
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$rayview.set_position(RAY_VIEW_X, RAY_VIEW_Y);
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$rayview.position_camera(player.x + 0.5, player.y + 0.5);
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$overlay_ui.show_label("top", $compass[$compass_dir]);
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$overlay_ui.show_label("top_left", $compass[$compass_dir]);
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auto st = textures::get("down_the_well");
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auto bounds = st.sprite->getLocalBounds();
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@ -140,7 +140,7 @@ namespace gui {
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void MainUI::plan_rotate(int dir) {
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// -1 is left, 1 is right
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$compass_dir = ($compass_dir + dir) % $compass.size();
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$overlay_ui.show_label("top", $compass[$compass_dir]);
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$overlay_ui.show_label("top_left", $compass[$compass_dir]);
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$camera.plan_rotate($rayview, dir);
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}
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@ -166,7 +166,7 @@ namespace gui {
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$rayview.position_camera(player.x + 0.5, player.y + 0.5);
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$compass_dir = 0;
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$overlay_ui.show_label("top", $compass[$compass_dir]);
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$overlay_ui.show_label("top_left", $compass[$compass_dir]);
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dirty();
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}
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