Zed A. Shaw
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94b46a2f95
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Fix up the main game based on arena changes.
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2025-12-05 11:20:35 -05:00 |
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Zed A. Shaw
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f839edcd56
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BattleEngine is now connected to the boss::UI so as you click it'll continually run the plan and figure out the AI actions.
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2025-12-05 00:51:35 -05:00 |
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Zed A. Shaw
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a38bb5b691
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Basic AP (Action Points) system tied to the AI actions, but there's no way to set 'has AP' for the AI?
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2025-12-03 15:24:41 -05:00 |
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Zed A. Shaw
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c78b2ae75e
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Now have the basics of the turn based battle engine with AI rebellion working.
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2025-12-01 00:14:08 -05:00 |
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Zed A. Shaw
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b48df3f4db
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Can now run the full AI for all combatants and then sort by the action costs to make the action queue.
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2025-11-27 12:46:14 -05:00 |
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Zed A. Shaw
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8ee3e8736f
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Simple battle system included in the boss fight but I need to figure out how it should operate.
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2025-11-19 13:26:21 -05:00 |
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Zed A. Shaw
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7cdd96ef73
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A little bit of layout up and displaying to get started.
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2025-09-22 14:35:10 -04:00 |
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Zed A. Shaw
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fc8e65f4d6
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Enemies how fight back when cornered, either by being blocked by another enemy or when at a dead end walls.
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2025-08-22 22:29:22 -04:00 |
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Zed A. Shaw
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0e2f213871
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Added in a new art for a 'gold savior' and refined the battle engine more but it's not quite what I want.
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2025-04-07 14:02:32 -04:00 |
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Zed A. Shaw
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ca328e10dc
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Rework the source so that battle is in its own thing to work on.
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2025-04-07 10:35:30 -04:00 |
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