Added in a new art for a 'gold savior' and refined the battle engine more but it's not quite what I want.

This commit is contained in:
Zed A. Shaw 2025-04-07 14:02:32 -04:00
parent ca328e10dc
commit 0e2f213871
7 changed files with 88 additions and 32 deletions

View file

@ -2,7 +2,7 @@
#include "battle.hpp"
namespace combat {
void BattleEngine::add_enemy(BattleAction enemy) {
void BattleEngine::add_enemy(Combatant enemy) {
combatants.try_emplace(enemy.entity, enemy);
}
@ -10,19 +10,22 @@ namespace combat {
int active = 0;
for(auto& [entity, enemy] : combatants) {
enemy.ai.set_state("enemy_found", true);
enemy.ai.set_state("in_combat", true);
enemy.ai.update();
active += enemy.ai.active();
// yes, copy it out of the combatants list
pending_actions.push_back(enemy);
if(enemy.ai.active()) {
if(enemy.ai.wants_to("kill_enemy")) {
pending_actions.emplace_back(enemy, BattleAction::ATTACK);
} else if(enemy.ai.wants_to("run_away")) {
pending_actions.emplace_back(enemy, BattleAction::ESCAPE);
}
}
}
return active > 0;
}
std::optional<BattleAction> BattleEngine::next() {
std::optional<BattleResult> BattleEngine::next() {
if(pending_actions.size() == 0) return std::nullopt;
auto ba = pending_actions.back();
@ -36,4 +39,22 @@ namespace combat {
enemy.ai.dump();
}
}
void BattleEngine::set(DinkyECS::Entity entity, std::string state, bool setting) {
dbc::check(combatants.contains(entity), "invalid combatant given to BattleEngine");
auto& action = combatants.at(entity);
action.ai.set_state(state, setting);
}
void BattleEngine::set_all(std::string state, bool setting) {
for(auto& [ent, action] : combatants) {
action.ai.set_state(state, setting);
}
}
void BattleEngine::queue(DinkyECS::Entity entity, BattleAction action) {
dbc::check(combatants.contains(entity), "invalid combatant given to BattleEngine");
auto& enemy = combatants.at(entity);
pending_actions.emplace_back(enemy, action);
}
}