Basic AP (Action Points) system tied to the AI actions, but there's no way to set 'has AP' for the AI?

This commit is contained in:
Zed A. Shaw 2025-12-03 15:24:41 -05:00
parent c78b2ae75e
commit a38bb5b691
8 changed files with 64 additions and 18 deletions

View file

@ -16,7 +16,16 @@ namespace combat {
int active = 0;
fmt::println("---------- start combatants");
for(auto& [entity, enemy] : $combatants) {
if(enemy.combat->ap < enemy.combat->max_ap) {
// only add up to the max
enemy.combat->ap = std::min(enemy.combat->max_ap, enemy.combat->ap_delta + enemy.combat->ap);
}
fmt::println("--- enemy {} has {} ap", entity, enemy.combat->ap);
// reset action points
enemy.ai->update();
active += enemy.ai->active();
@ -24,15 +33,38 @@ namespace combat {
for(auto& action : enemy.ai->plan.script) {
BattleHostState host_state = not_host;
if(enemy.is_host) {
if(action.cost > enemy.combat->ap) {
host_state = out_of_ap;
} else if(enemy.is_host) {
host_state = $player_requests.contains(action.name) ? agree : disagree;
}
if(host_state == out_of_ap) {
fmt::println("--- enemy CANNOT go: {}-{}={}",
enemy.combat->ap, action.cost,
enemy.combat->ap - action.cost);
break;
} else {
fmt::println("--- enemy can go, {}-{}={}",
enemy.combat->ap, action.cost,
enemy.combat->ap - action.cost);
enemy.combat->ap -= action.cost;
}
fmt::println("--- active enemy {} ap={}, host_state={}",
entity, enemy.combat->ap, int(host_state));
$pending_actions.emplace_back(enemy, action.name, action.cost, host_state);
}
dbc::check(enemy.combat->ap >= 0, "enemy's AP went below 0");
dbc::check(enemy.combat->ap <= enemy.combat->max_ap, "enemy's AP went above max");
}
}
fmt::print("<---- end of enemy setup, sorting");
if($pending_actions.size() > 0) {
std::sort($pending_actions.begin(), $pending_actions.end(),
[](const auto& a, const auto& b) -> bool