Zed A. Shaw
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47c6bfd531
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AI engine is working and I have a little BattleEngine going but the AI is working better than it should in systems.cpp. Need to find out why then make the BattleEngine avoid running entities that have END in action lists.
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2025-03-26 13:34:52 -04:00 |
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Zed A. Shaw
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da273cbee6
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Refactored rituals so they can be used in different situations.
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2025-03-24 12:30:58 -04:00 |
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Zed A. Shaw
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2815375836
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Test now can work the enemy AI to prototype behavior.
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2025-03-14 23:48:03 -04:00 |
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Zed A. Shaw
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db5a371766
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Moving some stuff around before writing a test to confirm the EntityAI.
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2025-03-14 22:39:08 -04:00 |
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Zed A. Shaw
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fc66d221d4
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Now have the ability to do partial solutions that will create potential paths to the goal, and a test that runs the scripts from plans in different scenarios. Also, this ai_debug thing needs some work.
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2025-03-11 15:33:14 -04:00 |
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Zed A. Shaw
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3f83d3f0bb
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A bit more cleanup to avoid duplicate testing and to separate the GOAP algorithm code from the little AI Manager thing.
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2025-03-11 10:57:29 -04:00 |
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Zed A. Shaw
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b2c1b220ac
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ai.cpp now has a nice easy to use API for loading and running the GOAP things.
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2025-03-11 00:32:11 -04:00 |
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Zed A. Shaw
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a079f882df
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Quick renaming of stuff to be more generic as 'AI'. Now maybe I can get some sweet sweet investor money.
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2025-03-10 22:30:56 -04:00 |
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