AI engine is working and I have a little BattleEngine going but the AI is working better than it should in systems.cpp. Need to find out why then make the BattleEngine avoid running entities that have END in action lists.

This commit is contained in:
Zed A. Shaw 2025-03-26 13:34:52 -04:00
parent da273cbee6
commit 47c6bfd531
13 changed files with 131 additions and 27 deletions

3
ai.hpp
View file

@ -24,7 +24,10 @@ namespace ai {
bool wants_to(std::string name);
bool active();
void set_state(std::string name, bool setting);
bool get_state(std::string name);
void update();