Zed A. Shaw
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72951f308f
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Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system.
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2025-03-28 12:40:46 -04:00 |
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Zed A. Shaw
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d7ff7d6acf
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Map view now displays a simple status message, more to come.
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2025-03-23 00:25:11 -04:00 |
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Zed A. Shaw
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6fe343d82d
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Bad commit previously, but not minimap updates.
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2025-03-23 00:06:16 -04:00 |
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Zed A. Shaw
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322797f787
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Now have a full map and a mini map, but I think the mini map will stop rendering sometimes.
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2025-03-23 00:04:23 -04:00 |
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Zed A. Shaw
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2e79cf8781
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Map is way better and components::Tile is _vastly_ improved by switching to a wchar_t on display and letting nlohmann::json auto convert it for me.
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2025-03-22 02:10:56 -04:00 |
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Zed A. Shaw
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2b57552152
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Not the greatest but this is kind of what I want for the map.
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2025-03-21 11:12:04 -04:00 |
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Zed A. Shaw
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6c9016eb0f
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After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it.
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2025-03-21 02:51:02 -04:00 |
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Zed A. Shaw
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a53f81715d
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Have a basic map prototype gui working.
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2025-03-20 04:13:22 -04:00 |
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Zed A. Shaw
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d3158291f7
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Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
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2025-03-17 15:23:47 -04:00 |
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Zed A. Shaw
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54fbf22b6d
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We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing.
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2025-02-25 13:15:39 -05:00 |
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Zed A. Shaw
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2a4ada81bb
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Did some work checking the build on OSX. Looks like clang 14 is too old, will try later version.
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2025-02-13 13:15:23 -05:00 |
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Zed A. Shaw
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ebaf4fc0ee
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Fix map, it was moved over but scaled for the whole screen.
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2025-02-11 20:46:31 -05:00 |
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Zed A. Shaw
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6da830595c
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Clean up the GUI some by moving the map_view out into its own file.
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2025-02-11 11:37:01 -05:00 |
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