Now have a full map and a mini map, but I think the mini map will stop rendering sometimes.

This commit is contained in:
Zed A. Shaw 2025-03-23 00:04:23 -04:00
parent 193d97eb48
commit 322797f787
15 changed files with 120 additions and 36 deletions

View file

@ -15,8 +15,7 @@ namespace gui {
MapViewUI::MapViewUI(GameLevel &level) :
$level(level),
$tiles(level.map->width(),
level.map->height())
$paper(textures::get("full_screen_paper"))
{
}
@ -24,28 +23,37 @@ namespace gui {
$level = level;
}
void MapViewUI::init(int x, int y, int w, int h) {
$gui.position(x, y, w, h);
$gui.layout("[map_grid]");
void MapViewUI::init() {
//auto top_right = overlay.entity("top_right");
//auto cell = overlay.cell_for(top_right);
$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
$gui.layout(
"[status| *%(200)map_grid | _ ]"
);
auto grid = $gui.entity("map_grid");
$gui.set<guecs::WideText>(grid,
{L"Loading...", 45, ColorValue::DARK_LIGHT, 10});
{L"Loading...", 65, {27, 26, 23, 150}, 10});
$gui.set<guecs::Sprite>(grid, {"paper_ui_background"});
auto status = $gui.entity("status");
$gui.set<guecs::Textual>(status,
{"Loading...", 25, {37, 36, 33}, 25});
$paper.sprite->setPosition({0, 0});
$gui.init();
}
void MapViewUI::render(sf::RenderWindow &window) {
$tiles = $level.map->tiles();
window.draw(*$paper.sprite);
auto grid = $gui.entity("map_grid");
std::wstring map_out = System::draw_map($level, 13, 6);
std::wstring map_out = System::draw_map($level, 23, 9);
auto& map_text = $gui.get<guecs::WideText>(grid);
map_text.update(map_out);
$gui.render(window);
// $gui.debug_layout(window);
}
}