Zed A. Shaw
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458bf7e25e
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Scene now renders correctly, but I need to pull out the json in config_scene_element and make a component that's loaded.
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2026-02-13 23:30:57 -05:00 |
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Zed A. Shaw
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2cef58be69
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Found it. I was taking a reference to a function pointer that was on the stack.
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2026-02-13 12:38:25 -05:00 |
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Zed A. Shaw
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2484802d93
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Torches are now flipped, but next is that same crash.
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2026-02-13 11:10:13 -05:00 |
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Zed A. Shaw
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0e8b661273
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Figured out the crash, but want to see what valgrind would say.
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2026-02-12 12:59:35 -05:00 |
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Zed A. Shaw
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aaf5aa4165
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Arena is now using the new animate2 but needs to be fixed.
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2026-02-11 13:57:19 -05:00 |
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Zed A. Shaw
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80f100f223
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Can now apply a shader using the animation's timer but not sure if there should be shaders on animations or outside or both.
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2026-02-09 13:58:28 -05:00 |
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Zed A. Shaw
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c6639998ec
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Animations are now happening lock-step but I have to add random animations in next_combat for it to work. Need more for each result.
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2026-01-10 23:54:52 -05:00 |
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Zed A. Shaw
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63260f01b9
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Refactor before working on animations sending events.
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2026-01-06 23:50:03 -05:00 |
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Zed A. Shaw
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a1c3f4df5a
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Tried to refactor for but #42 but nothing worked. I'll try later.
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2026-01-03 00:42:42 -05:00 |
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Zed A. Shaw
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05fc9062a7
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The shader effects now work correctly on the scene actors, but the application of shaders should be on the animation class.
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2026-01-02 23:23:05 -05:00 |
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Zed A. Shaw
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22db12f5e4
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Can now pan and move the camera to focus on bosses, player, and their actions.
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2026-01-02 10:57:44 -05:00 |
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Zed A. Shaw
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51bb74e2d7
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Better working camera that is constrained in the bounds, but the animations don't follow the bounding.
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2026-01-01 12:59:39 -05:00 |
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Zed A. Shaw
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6dc9d564c6
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Fixed the boss::UI::damage so it says who hit who.
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2025-12-30 01:11:08 -05:00 |
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Zed A. Shaw
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5676382fbb
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Moved the camera into the scene where it belongs.
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2025-12-29 23:37:42 -05:00 |
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Zed A. Shaw
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8208d146de
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Can now see an enemy take damage, and a damage number, but the effect is inverted.
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2025-12-28 02:05:30 -05:00 |
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Zed A. Shaw
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f175a5d4aa
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Animations can work on Sprites,Transformables, and Views and the arena shows the hit/miss text so it follows the entity and hides when the animation stops.
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2025-12-24 14:18:41 -05:00 |
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Zed A. Shaw
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0d23cf9537
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Moved the text attaching code to the arena.
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2025-12-24 00:58:38 -05:00 |
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Zed A. Shaw
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f50e713179
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Now have enough state to show what's going on in the fight, next is to use graphics and stuff to make it better.
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2025-12-23 00:11:31 -05:00 |
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Zed A. Shaw
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d60e1af6df
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A bit of refactor to put apply in Animation where it belongs.
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2025-11-01 11:13:12 -04:00 |
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Zed A. Shaw
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740e1052fe
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Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render.
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2025-10-31 12:50:20 -04:00 |
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Zed A. Shaw
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2ecd8528ea
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Can indicate that a animation is flipped, which will *-1 on the x.
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2025-10-27 23:54:31 -04:00 |
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Zed A. Shaw
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949bbd4f15
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Better easings and motion but I need better data.
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2025-10-27 22:22:57 -04:00 |
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Zed A. Shaw
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f8158a3ea9
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Animated scenes can easily make floors that do things, floors with moving elements, but I need to improve the easing/motion parts of the animations.
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2025-10-24 00:24:29 -04:00 |
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Zed A. Shaw
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2d836a9e2a
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The layout is now also coming from the bosses.json file so it's totally configured there.
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2025-10-23 23:11:48 -04:00 |
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Zed A. Shaw
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e5fa76b03c
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Floor is now just a fixture.
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2025-10-23 14:12:04 -04:00 |
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Zed A. Shaw
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23f54bd4fe
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Now fixtures and actors are loaded the same.
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2025-10-23 13:48:58 -04:00 |
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Zed A. Shaw
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4f39f2a504
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Moved the animated scene into its own system for better development.
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2025-10-23 11:37:35 -04:00 |
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