Can now apply a shader using the animation's timer but not sure if there should be shaders on animations or outside or both.

This commit is contained in:
Zed A. Shaw 2026-02-09 13:58:28 -05:00
parent 0d481a5ab7
commit 80f100f223
5 changed files with 29 additions and 10 deletions

View file

@ -76,7 +76,6 @@ namespace scene {
void Engine::apply_effect(const std::string& actor, const std::string& shader) {
auto& element = actor_config(actor);
element.effect = shaders::get(shader);
}
void Engine::attach_text(const std::string& actor, const std::string& text) {