Found it. I was taking a reference to a function pointer that was on the stack.
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1 changed files with 2 additions and 2 deletions
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@ -122,7 +122,7 @@ namespace scene {
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void Engine::animate_actor(const std::string& actor) {
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auto& config = actor_config(actor);
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config.anim.play();
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if(!config.anim.playing) config.anim.play();
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}
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void Engine::play_animations() {
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@ -179,7 +179,7 @@ namespace scene {
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void Engine::set_end_cb(std::function<void()> cb) {
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for(auto& actor : $actors) {
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actor.anim.onLoop = [&](auto& seq, auto& tr) -> bool {
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actor.anim.onLoop = [=](auto& seq, auto& tr) -> bool {
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seq.current = tr.toggled ? seq.frame_count - 1 : 0;
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cb();
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return tr.looped;
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