Commit graph

11 commits

Author SHA1 Message Date
Zed A. Shaw
04b3cf3f16 Now have a sprite sheet with tiles expanded to fill the cell, but other sprites reduced to 80% and centered in the cell. 2025-07-08 13:26:43 -04:00
Zed A. Shaw
d6e2b64140 icongen now makes a sprite sheet for the map which should be easier to work with. 2025-07-08 13:09:39 -04:00
Zed A. Shaw
dbc2000434 Started a map icon gen tool that will load the fonts and create tile sprites for everything I use. 2025-07-08 00:55:45 -04:00
Zed A. Shaw
bf8a2dc0c5 Simple quick way to do different attacks that play different shaders. 2025-04-23 12:32:28 -04:00
Zed A. Shaw
1b4f55804c The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time. 2025-04-16 00:02:27 -04:00
Zed A. Shaw
5ffa3b0d1e Everyone is on fire temporarily. 2025-04-15 19:34:39 -04:00
Zed A. Shaw
80b4faf940 Added a screen size parameters to the fragviewer. 2025-04-11 11:44:33 -04:00
Zed A. Shaw
576110ea44 Fragviewer can now load a sprite from my sprite list and then apply shaders to it. 2025-04-10 23:42:45 -04:00
Zed A. Shaw
724d3edb61 Wrote my own quick and dirty fragment shader viewer. 2025-04-09 23:59:09 -04:00
Zed A. Shaw
07ce8a4148 New debug_ui that shows perf data, other debug info, and allows spawning enemies. 2025-04-05 12:09:19 -04:00
Zed A. Shaw
4f090159ab Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 2025-04-04 12:45:55 -04:00