Zed A. Shaw zedshaw
zedshaw pushed to master at games/raycaster 2026-06-17 06:08:54 +00:00
d95f9113c9 Update to the next fuc2 for cli options.
zedshaw pushed to main at games/lel-guecs 2026-06-17 05:55:15 +00:00
9fffa51729 Update to the newest fuc2.
zedshaw pushed to master at games/raycaster 2026-06-17 04:32:38 +00:00
21e7700deb Now fully off catch2. YAY!
zedshaw pushed to master at games/raycaster 2026-06-16 17:58:17 +00:00
903cf00661 More tests converted to fuc2.
zedshaw pushed to master at games/raycaster 2026-06-16 08:38:45 +00:00
b8b42d5681 Started to convert from catch2 to fuc2.
zedshaw pushed to master at games/raycaster 2026-06-16 07:13:18 +00:00
4deda37665 Initial include of fuc2 to eventually replace catch2.
zedshaw pushed to main at games/lel-guecs 2026-06-16 06:08:45 +00:00
aa153f8e84 Use the newer way to wire up tests.
zedshaw pushed to main at games/lel-guecs 2026-06-16 05:34:09 +00:00
1d11c8b162 Now off catch2 and on my own testing fuc2.
zedshaw pushed to master at games/raycaster 2026-05-27 17:43:08 +00:00
a58439a289 Start the refactor of FSM::handle_world_events.
zedshaw pushed to master at games/raycaster 2026-05-27 17:21:40 +00:00
e4d6bf4854 Show a combat icon when in combat.
zedshaw pushed to master at games/raycaster 2026-05-27 16:49:09 +00:00
dc9f942912 Fix the mouse handler so that it uses the router mouse_mods.
zedshaw pushed to master at games/raycaster 2026-05-27 16:20:41 +00:00
af4ee30ade Make the positioning of the hand sprite dynamic bsed on size and also done once during init instead of every render.
zedshaw pushed to master at games/raycaster 2026-05-27 16:15:40 +00:00
af69bd2286 Setup for showing an in-combat icon and made it so I wait until the animation is done playing, as games do.
zedshaw pushed to master at games/raycaster 2026-05-27 16:09:22 +00:00
6f9e8a3ed4 Refactor to allow for the new screen flow.
zedshaw pushed to master at games/raycaster 2026-05-26 16:48:40 +00:00
e7b6b42698 The new scene system brought over and updated animation to be optional in the scene engine.
zedshaw pushed to master at games/raycaster 2026-05-26 15:25:29 +00:00
d86617aa3a Fixes to worldbuilder to prevent door placement of items and enemies.
zedshaw pushed to master at games/raycaster 2026-05-26 15:07:04 +00:00
d1d7bf8d94 Fix the rotation speed so it's calculated based on the rotation angle.
zedshaw pushed to master at games/raycaster 2026-05-26 14:48:14 +00:00
89772fd89b Now that combat is unlocked tell enemies they can fight when near something to fight.
zedshaw pushed to master at games/raycaster 2026-05-25 16:19:03 +00:00
2e0cc11555 Combat is now unlocked.
zedshaw pushed to master at games/raycaster 2026-05-25 16:00:37 +00:00
3d8572117c Incorporate the systems registry to make it easier to add/remove systems.