Tone down the map gen tests.
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1 changed files with 4 additions and 4 deletions
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@ -25,8 +25,8 @@ TEST_CASE("hunt-and-kill", "[mazes]") {
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}
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TEST_CASE("hunt-and-kill box", "[mazes]") {
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for(int i = 5; i < 10000; i++) {
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Map map((i / 20) + 20, (i / 20) + 20);
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for(int i = 5; i < 100; i++) {
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Map map((i / 2) + 20, (i / 2) + 20);
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maze::Builder maze(map);
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maze.hunt_and_kill();
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@ -81,8 +81,8 @@ TEST_CASE("hunt-and-kill no-dead-ends", "[mazes]") {
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}
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TEST_CASE("hunt-and-kill too much", "[mazes]") {
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for(int i = 20; i < 10000; i++) {
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Map map((i / 20) + 20, (i / 20) + 20);
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for(int i = 5; i < 100; i++) {
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Map map((i / 2) + 20, (i / 2) + 20);
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maze::Builder maze(map);
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maze.hunt_and_kill();
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