Zed A. Shaw
|
190748af3c
|
Mouse handling is way better but still want to refine it more if I can.
|
2026-04-24 00:54:28 -04:00 |
|
Zed A. Shaw
|
e41651aa38
|
Forgot the ut8cpp file.
|
2026-04-20 17:25:51 -04:00 |
|
Zed A. Shaw
|
cd475f8e02
|
Use the new lel-geucs update process.
|
2026-04-20 16:53:09 -04:00 |
|
Zed A. Shaw
|
8f65e882ac
|
Use the new meter from latest update.
|
2026-04-20 00:18:24 -04:00 |
|
Zed A. Shaw
|
d6b7dc33e1
|
Don't need the .cpp file and turn off the fsm debugging.
|
2026-04-08 22:36:01 -04:00 |
|
Zed A. Shaw
|
a47e004d37
|
Cleaned everything up more so that it's using better events, but I need to rewrite the event handlers.
|
2026-04-08 13:50:38 -04:00 |
|
Zed A. Shaw
|
1179d6eb43
|
More refinement of the UIStack.
|
2026-04-08 11:32:49 -04:00 |
|
Zed A. Shaw
|
543928eb36
|
Created a UIStack component that handles multiple screens.
|
2026-04-08 11:13:56 -04:00 |
|
Zed A. Shaw
|
d393cf91ab
|
Update windows release.
|
2026-04-05 11:46:31 -04:00 |
|
Zed A. Shaw
|
e800ce1d20
|
Update linux release.
|
2026-04-05 11:45:31 -04:00 |
|
Zed A. Shaw
|
817eb1a09f
|
Tweaks.
|
2026-04-05 11:42:57 -04:00 |
|
Zed A. Shaw
|
95b973a6d2
|
Just toss the releases in and pray.
|
2026-04-05 11:30:15 -04:00 |
|
Zed A. Shaw
|
7ed2ba3ecb
|
Ready for release, have the intro story prototyped.
|
2026-04-05 11:24:39 -04:00 |
|
Zed A. Shaw
|
8fb2319500
|
Quick win scene.
|
2026-04-05 10:05:00 -04:00 |
|
Zed A. Shaw
|
056fe0986a
|
Release script for linux.
|
2026-04-05 09:56:05 -04:00 |
|
Zed A. Shaw
|
2206088516
|
Better release.
|
2026-04-05 09:50:31 -04:00 |
|
Zed A. Shaw
|
455ea88989
|
Better repair kit icons and images, enemies no longer spawn in doors, death scene worked out mostly, and beak thing enemies.
|
2026-04-05 02:19:31 -04:00 |
|
Zed A. Shaw
|
21e8f4ce78
|
Starting screen is working.
|
2026-04-04 23:43:15 -04:00 |
|
Zed A. Shaw
|
52bb4b2497
|
Create a spider bot animation.
|
2026-04-04 21:10:34 -04:00 |
|
Zed A. Shaw
|
f9346f3e87
|
Make a little crossed swords combat indicator show up.
|
2026-04-04 20:50:00 -04:00 |
|
Zed A. Shaw
|
0f9777988d
|
Bring in some sounds and tweak the damage so it's not annoying.'
|
2026-04-04 17:07:39 -04:00 |
|
Zed A. Shaw
|
568171c4a2
|
Valgrind passes. Fixed a bug in combat.
|
2026-04-04 16:54:28 -04:00 |
|
Zed A. Shaw
|
55af06821c
|
Create an automated release.
|
2026-04-04 15:58:40 -04:00 |
|
Zed A. Shaw
|
bc0912e577
|
The level number is now displayed on the next level screen.
|
2026-04-04 15:32:42 -04:00 |
|
Zed A. Shaw
|
b5c2fc3b5f
|
Add a help screen and win.
|
2026-04-04 00:17:51 -04:00 |
|
Zed A. Shaw
|
831b46fa3f
|
Now the body_ui handles the toughness and attack rating, and applies colors to show your body part status.
|
2026-04-03 23:42:49 -04:00 |
|
Zed A. Shaw
|
009c5c1cd2
|
Now has an actual game loop where you die and start over.
|
2026-04-03 12:44:35 -04:00 |
|
Zed A. Shaw
|
514bfec0ea
|
Had to bring back the static options so that meson actually builds it as static.
|
2026-04-03 12:15:25 -04:00 |
|
Zed A. Shaw
|
c14e244084
|
Make the intro story skippable.
|
2026-04-03 11:22:29 -04:00 |
|
Zed A. Shaw
|
0df63ea074
|
Brought over the storyboard thing from my other game for the intro sequence.
|
2026-04-03 00:05:37 -04:00 |
|
Zed A. Shaw
|
279faf6dd5
|
Now have hotkeys to test the different start/end conditions.
|
2026-04-02 23:23:57 -04:00 |
|
Zed A. Shaw
|
17f05e7093
|
Buttons on screens work and most screens now have a continue/quit button.
|
2026-04-02 14:14:54 -04:00 |
|
Zed A. Shaw
|
532366091b
|
Improved start screen and made the animation optional in scenes since they aren't needed always.
|
2026-04-02 12:15:51 -04:00 |
|
Zed A. Shaw
|
903fad871f
|
Now have all four screens showing up when needed, but now need to a way to restart the game.
|
2026-04-02 00:38:41 -04:00 |
|
Zed A. Shaw
|
d03020cfef
|
Have an initial start screen and simple prototypes for other screens.
|
2026-04-01 15:31:36 -04:00 |
|
Zed A. Shaw
|
e113c0bc97
|
Scenes are now ready to be worked on.
|
2026-04-01 13:07:48 -04:00 |
|
Zed A. Shaw
|
2dec4ec993
|
Body UI and damage works better now.
|
2026-04-01 12:13:48 -04:00 |
|
Zed A. Shaw
|
f6c8163acd
|
Unlocked combat now works and weirdly this fixes the enemies not running away when scared.
|
2026-03-31 23:54:54 -04:00 |
|
Zed A. Shaw
|
e9365e0d87
|
Unlocked combat finally but the robots won't chase you.
|
2026-03-31 23:12:04 -04:00 |
|
Zed A. Shaw
|
2b69f388e5
|
Possible fix for meson 1.10 and/or Mac builds.
|
2026-03-31 13:19:13 -04:00 |
|
Zed A. Shaw
|
66e2328ea8
|
Setup for the transition scenes.
|
2026-03-31 12:00:02 -04:00 |
|
Zed A. Shaw
|
44e474b023
|
Can now go down a level.
|
2026-03-31 11:43:44 -04:00 |
|
Zed A. Shaw
|
360402cb3c
|
You now receive damage to multiple body parts and can heal them all too.
|
2026-03-30 23:53:38 -04:00 |
|
Zed A. Shaw
|
1777a6bbf2
|
Make the sword kind of move in perspective and give it smear trails on the middle frame.
|
2026-03-30 11:50:13 -04:00 |
|
Zed A. Shaw
|
aa83417ba3
|
Made it so you can see the sword in your inventory and pick them up from the ground.
|
2026-03-30 11:33:08 -04:00 |
|
Zed A. Shaw
|
dfc86452fc
|
Had to fix the rendering so that each sprite is rendered separately in sprite_casting during the render phase.
|
2026-03-30 10:51:21 -04:00 |
|
Zed A. Shaw
|
d22eaa554d
|
You can now take damage to your head.
|
2026-03-29 23:54:21 -04:00 |
|
Zed A. Shaw
|
cbd4b858ac
|
Small tweaks before making damage to body parts work.
|
2026-03-29 22:24:50 -04:00 |
|
Zed A. Shaw
|
ae0d205037
|
Now have a body damage UI to show damage to each body part.
|
2026-03-29 14:43:05 -04:00 |
|
Zed A. Shaw
|
36a49ef768
|
Worked out the status UI more, setup the color scheme, and fixed various small problems with looting causing a crash.
|
2026-03-29 13:15:39 -04:00 |
|