This is my game for the 2026 Dungeon Crawler Game Jam. It uses a first version of a Dungeon Crawler game engine I extracted from another game.
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2026-04-05 11:45:31 -04:00
assets Tweaks. 2026-04-05 11:42:57 -04:00
releases Update linux release. 2026-04-05 11:45:31 -04:00
scripts Quick win scene. 2026-04-05 10:05:00 -04:00
src Better repair kit icons and images, enemies no longer spawn in doors, death scene worked out mostly, and beak thing enemies. 2026-04-05 02:19:31 -04:00
tests Improved start screen and made the animation optional in scenes since they aren't needed always. 2026-04-02 12:15:51 -04:00
tools First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
wraps Possible fix for meson 1.10 and/or Mac builds. 2026-03-31 13:19:13 -04:00
.gdbinit First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
.gitignore Just toss the releases in and pray. 2026-04-05 11:30:15 -04:00
.vimrc_proj First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00
Makefile Ready for release, have the intro story prototyped. 2026-04-05 11:24:39 -04:00
meson.build Had to bring back the static options so that meson actually builds it as static. 2026-04-03 12:15:25 -04:00
README.md First cut of pulling out the relevant parts of my original game to make a little framework. 2026-03-22 10:37:45 -04:00

A Game Engine?! But That's Illegal!

I took some of the code from my dungeon crawler game and turned into a rough engine so I could enter the 2026 Dungeon Crawler game jam.