Zed A. Shaw
|
fff182b457
|
Refactored out the main_loop so that it's not tightly coupled inside builder, and in the process found I was accidentally copying GUI and GameEngine because Builder wasn't using a &ref for them. Now they don't have a copy constructor to catch that.
|
2024-09-10 04:38:21 -04:00 |
|
Zed A. Shaw
|
a7c5de6ac3
|
Builder is now using the FSM I wrote. Still not as clean as I like but big improvement.
|
2024-09-10 01:56:22 -04:00 |
|
Zed A. Shaw
|
50c0ee3424
|
Reworked the builder code to setup for more async running of the build.
|
2024-09-09 01:10:47 -04:00 |
|
Zed A. Shaw
|
0bac4dbfd9
|
First step in refactoring out the build running from the gui for later thread fiascos.
|
2024-09-08 20:01:10 -04:00 |
|
Zed A. Shaw
|
b0c9fefa9b
|
Completely purge the coroutine stuff from the project.
|
2024-09-07 22:48:03 -04:00 |
|
Zed A. Shaw
|
453c50c563
|
Big cleanup of rampant using std.
|
2024-09-07 22:26:57 -04:00 |
|
Zed A. Shaw
|
cacf72604f
|
Very janky barely working coroutine version of the game, the UI is more responsive, but not as much as it should be. Still, take a look and study the coro.hpp and other files in this commit for some coroutine stuff.
|
2024-09-06 23:35:17 -04:00 |
|
Zed A. Shaw
|
eb6c7b0e33
|
Working config file also configures the build and git dir.
|
2024-08-26 19:32:39 -04:00 |
|
Zed A. Shaw
|
e35536c7e3
|
More refactoring in prep for a real design.
|
2024-08-21 18:34:46 -04:00 |
|