First step in refactoring out the build running from the gui for later thread fiascos.
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5 changed files with 125 additions and 80 deletions
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@ -1,6 +1,7 @@
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#pragma once
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#include "gui.hpp"
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#include "game_engine.hpp"
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#include <stdio.h>
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using std::string;
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@ -14,7 +15,7 @@ class Builder {
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Builder(GUI &g, GameEngine &engine);
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void run_build();
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void run_build(const string &line);
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void run();
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};
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