Refactored out the main_loop so that it's not tightly coupled inside builder, and in the process found I was accidentally copying GUI and GameEngine because Builder wasn't using a &ref for them. Now they don't have a copy constructor to catch that.
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7 changed files with 27 additions and 34 deletions
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@ -29,8 +29,9 @@ enum BuildEvent {
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};
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class Builder : DeadSimpleFSM<BuildState, BuildEvent> {
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GUI gui;
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GameEngine game;
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// FOUND BUG: this was interesting, it got copied but the gui kept working until the refactor
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GUI &gui;
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GameEngine &game;
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string git_path = "NOT SET";
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string build_cmd = "NOT SET";
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efsw::FileWatcher* fileWatcher = NULL;
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@ -48,8 +49,6 @@ class Builder : DeadSimpleFSM<BuildState, BuildEvent> {
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MatchResult parse_line(const string &line);
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void run();
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void event(BuildEvent ev) override {
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try {
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if(ev == QUIT) {
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