Zed A. Shaw
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453c50c563
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Big cleanup of rampant using std.
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2024-09-07 22:26:57 -04:00 |
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Zed A. Shaw
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fcd1225370
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Last commit didn't build, this fixes it but next I'm removing it.
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2024-09-07 16:33:08 -04:00 |
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Zed A. Shaw
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cacf72604f
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Very janky barely working coroutine version of the game, the UI is more responsive, but not as much as it should be. Still, take a look and study the coro.hpp and other files in this commit for some coroutine stuff.
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2024-09-06 23:35:17 -04:00 |
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Zed A. Shaw
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daf9a3cc07
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Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like.
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2024-09-05 18:48:15 -04:00 |
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Zed A. Shaw
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fdb3f24377
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Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit.
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2024-09-02 16:13:21 -04:00 |
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Zed A. Shaw
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fee724e637
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Fix a bug where a failinb build that causes death would play both the death sound and build failed sound.
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2024-08-27 16:34:38 -04:00 |
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Zed A. Shaw
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eb6c7b0e33
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Working config file also configures the build and git dir.
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2024-08-26 19:32:39 -04:00 |
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Zed A. Shaw
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268d8abf52
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Sounds are working...BUT...I have to make ones I own so hang on until I do that.
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2024-08-25 22:09:13 -04:00 |
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Zed A. Shaw
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9a012813ae
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Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally.
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2024-08-22 18:34:20 -04:00 |
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Zed A. Shaw
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c52bc8fafd
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Make the game engine use a start/end round and do healing if you don't make any mistakes.
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2024-08-21 18:44:32 -04:00 |
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Zed A. Shaw
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e35536c7e3
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More refactoring in prep for a real design.
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2024-08-21 18:34:46 -04:00 |
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