Zed A. Shaw
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4c3a4b2501
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A bit more working on goc to support windows.
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2024-05-05 04:09:43 -04:00 |
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Zed A. Shaw
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6363457d0f
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Add a little click sound to test out sounds.
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2024-04-28 19:43:59 -04:00 |
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Zed A. Shaw
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8f3840b602
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Add a fun little meh face guy for a sprite.
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2024-04-27 21:36:38 -04:00 |
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Zed A. Shaw
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321e4ddbf0
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Preparing for more cleaned up design but that'll involve finally learning C++ again since I will want to make a class or struct to hold game state and other things.
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2024-04-27 21:08:36 -04:00 |
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Zed A. Shaw
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6735355e28
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Need some extra stuff to make it work in mingw on Windows.
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2024-04-27 00:39:01 -04:00 |
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Zed A. Shaw
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ae93ac52b8
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Apply some torque to it so it spins.
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2024-04-27 00:07:14 -04:00 |
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Zed A. Shaw
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084a9c59a6
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Make the arrow keys work too.
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2024-04-27 00:04:50 -04:00 |
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Zed A. Shaw
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38c0fee65c
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Now box 2d lets you move the box around with right and left mouse buttons.
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2024-04-27 00:03:48 -04:00 |
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Zed A. Shaw
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285cd4971f
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And now clicking with a mouse jumps the square to that spot.
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2024-04-26 21:50:37 -04:00 |
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Zed A. Shaw
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37199bdd19
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Now you can move the square around with the keyboard.
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2024-04-26 21:40:48 -04:00 |
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Zed A. Shaw
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4cb1465dbc
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And now it's spinning ni the center. I don't know why x=100, y=100 is the center origin of a 100x100 square so more research needed.
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2024-04-26 21:15:53 -04:00 |
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Zed A. Shaw
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c3d16f7930
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Now I have a spinning square in the center and a clock. Kind of a weird spin but it work. We got motion.
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2024-04-26 21:12:12 -04:00 |
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Zed A. Shaw
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29a9949498
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Testing out the threads with C++11 lambdas.
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2024-04-26 20:30:07 -04:00 |
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Zed A. Shaw
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d2dfb72775
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Super jank clock in ImGUI to learn the SFML time keeping functions.
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2024-04-26 19:43:43 -04:00 |
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Zed A. Shaw
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e7efc197a1
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Quick hack to watch my source and rebuild.
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2024-04-26 19:14:28 -04:00 |
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Zed A. Shaw
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53bc5c93ed
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Try out fmt which is a very nice printing/formatting library.
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2024-04-25 01:41:35 -04:00 |
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Zed A. Shaw
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b4ff44788a
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Bring in a simple SDL2 demo for completeness. It's running in a main.cpp to test SDL2 in C++.
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2024-04-24 06:51:37 -04:00 |
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