Now I have a spinning square in the center and a clock. Kind of a weird spin but it work. We got motion.
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29a9949498
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c3d16f7930
1 changed files with 19 additions and 6 deletions
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@ -18,9 +18,11 @@ void ImGui_setup(sf::RenderWindow &window) {
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void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock, sf::Time &tick) {
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ImGui::SFML::Update(window, deltaClock.restart());
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ImGui::ShowDemoWindow();
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ImGui::Begin("Hello, world!");
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// ImGui::ShowDemoWindow();
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ImGui::Begin("Clock");
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sf::Vector2u size = window.getSize();
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ImGui::SetWindowPos(ImVec2(size.x - 150, 0));
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ImGui::SetWindowSize(ImVec2(150, 50));
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std::string msg = fmt::format("Time: {}\n", tick.asSeconds());
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ImGui::Button(msg.c_str());
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ImGui::End();
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@ -28,6 +30,8 @@ void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock, sf::Time &tic
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void Window_update(sf::RenderWindow &window, sf::Shape &shape) {
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window.clear();
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sf::Vector2u size = window.getSize();
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shape.setPosition(size.x / 2, size.y / 2);
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window.draw(shape);
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ImGui::SFML::Render(window);
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window.display();
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@ -35,15 +39,21 @@ void Window_update(sf::RenderWindow &window, sf::Shape &shape) {
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int main() {
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fmt::print("Setting up a window for you...\n");
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sf::ContextSettings settings;
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settings.antialiasingLevel = 8;
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sf::RenderWindow window(sf::VideoMode(1920, 1080), "Simple Game Demo", sf::Style::Default, settings);
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sf::RenderWindow window(sf::VideoMode(1920, 1080), "ImGui + SFML = <3");
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// window.setFramerateLimit(60);
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window.setVerticalSyncEnabled(true);
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ImGui_setup(window);
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sf::CircleShape shape(100.f);
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shape.setFillColor(sf::Color::Green);
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sf::CircleShape shape(100.f, 4);
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shape.setFillColor(sf::Color(150, 50, 250));
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shape.setOutlineThickness(10.f);
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shape.setOutlineColor(sf::Color(250, 150, 100));
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sf::Clock deltaClock;
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sf::Clock clock;
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sf::Time tick = clock.getElapsedTime();
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@ -67,6 +77,7 @@ int main() {
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if (event.type == sf::Event::Closed) {
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fmt::print("Exiting...\n");
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window.close();
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thread.terminate();
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}
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}
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@ -75,6 +86,8 @@ int main() {
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tick = since;
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}
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shape.rotate(1);
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ImGui_update(window, deltaClock, tick);
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Window_update(window, shape);
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}
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