Zed A. Shaw
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62195e6eea
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A dirty first cut at a single random horiz/vert split for the BSP algorithm.
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2024-09-27 18:42:32 -04:00 |
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Zed A. Shaw
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6cb3366912
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I can make a map with one room 'randomly' generated and calculate paths.
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2024-09-27 00:10:41 -04:00 |
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Zed A. Shaw
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8b67a25732
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Cleaned up the map for more work.
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2024-09-26 23:14:42 -04:00 |
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Zed A. Shaw
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4f863c2635
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Dijkstra thing is working on a sample map.
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2024-09-26 17:56:40 -04:00 |
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Zed A. Shaw
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4d748d1f48
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Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
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2024-09-26 01:22:25 -04:00 |
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Zed A. Shaw
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d7b1cf0bf9
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Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it.
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2024-09-25 19:55:30 -04:00 |
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Zed A. Shaw
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6afb13a50b
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A better starter for the project.
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2024-09-24 18:33:13 -04:00 |
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Zed A. Shaw
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ad143dca05
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Initial commit that has most of what I need.
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2024-09-24 18:28:01 -04:00 |
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