A dirty first cut at a single random horiz/vert split for the BSP algorithm.
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6cb3366912
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3 changed files with 83 additions and 33 deletions
42
main.cpp
42
main.cpp
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@ -17,31 +17,21 @@
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#include "dbc.hpp"
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using std::string;
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using namespace fmt;
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using namespace std::chrono_literals;
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Matrix input = {
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{1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,0,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1,1,1,1},
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};
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Matrix walls = {
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{1,1,1,1,1,1,1,1,1,1,1,1},
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{1,0,0,0,0,1,1,0,0,0,0,1},
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{1,0,0,0,0,0,0,0,0,1,0,1},
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{1,0,0,0,0,1,1,0,0,1,0,1},
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{1,1,1,1,1,1,1,1,1,1,1,1},
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};
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int main() {
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using namespace ftxui;
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std::string reset_position;
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auto c = Canvas(150, 100);
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Map game_map = Map(input, walls, 1000);
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Map game_map(50, 20);
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game_map.generate();
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Matrix &input_map = game_map.input_map();
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Matrix &walls = game_map.walls();
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input_map[10][10] = 0;
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auto map = Renderer([&] {
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game_map.make_paths();
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@ -49,15 +39,21 @@ int main() {
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for(size_t x = 0; x < result[0].size(); ++x) {
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for(size_t y = 0; y < result.size(); ++y) {
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auto val = result[y][x];
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const string tile = val == 1000 ? "#" : fmt::format("{}", result[y][x]);
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c.DrawText(x*2, y*4, tile);
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auto path = result[y][x];
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if(path == 1000) {
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// it's a wall or unreachable, use the wall_map
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const string tile = walls[y][x] == 1 ? "#" : ".";
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c.DrawText(x*2, y*4, tile);
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} else {
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// it's a path number, show it
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const string tile = format("{}", path);
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c.DrawText(x*2, y*4, tile);
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}
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}
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}
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c.DrawText(4*2, 3*4, "@", Color::Blue);
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// draw the character
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c.DrawText(10*2, 10*4, "@", Color::Blue);
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return canvas(c) | border;
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});
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