Zed A. Shaw
|
dbc2a10933
|
Very basic collision and combat to work out the idea and a logging system on the left.
|
2024-10-25 20:49:11 -04:00 |
|
Zed A. Shaw
|
a3eaf78fd3
|
Brought in FLECS to play with, tomorrow we learn it.
|
2024-10-05 18:15:14 -04:00 |
|
Zed A. Shaw
|
b8a0d9bbd1
|
Now able to render the map at a different size from the rest of the UI and also only shake the map.
|
2024-10-05 17:24:07 -04:00 |
|
Zed A. Shaw
|
77945be4d7
|
Record some bugs.
|
2024-10-04 18:32:04 -04:00 |
|
Zed A. Shaw
|
243d15c123
|
Just don't prevent start points being in walls.
|
2024-10-04 17:09:28 -04:00 |
|
Zed A. Shaw
|
6f952bfd28
|
Fixed the screen sizing issue. It was just using the terminal size and not the window graphic size.
|
2024-10-04 16:57:11 -04:00 |
|
Zed A. Shaw
|
feda66defd
|
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
|
2024-10-02 16:56:06 -04:00 |
|
Zed A. Shaw
|
6cb3366912
|
I can make a map with one room 'randomly' generated and calculate paths.
|
2024-09-27 00:10:41 -04:00 |
|
Zed A. Shaw
|
d7b1cf0bf9
|
Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it.
|
2024-09-25 19:55:30 -04:00 |
|