Commit graph

13 commits

Author SHA1 Message Date
Zed A. Shaw
61d2747441 It's working way better now, with correct internal dimensions, but I'm drawing the wrong nodes, need to go depth first. 2024-09-28 03:09:19 -04:00
Zed A. Shaw
56cc38006b NOTWORKING: Committing this so I can show the changes I made on the next stream. 2024-09-28 02:44:36 -04:00
Zed A. Shaw
62195e6eea A dirty first cut at a single random horiz/vert split for the BSP algorithm. 2024-09-27 18:42:32 -04:00
Zed A. Shaw
6cb3366912 I can make a map with one room 'randomly' generated and calculate paths. 2024-09-27 00:10:41 -04:00
Zed A. Shaw
8b67a25732 Cleaned up the map for more work. 2024-09-26 23:14:42 -04:00
Zed A. Shaw
4f863c2635 Dijkstra thing is working on a sample map. 2024-09-26 17:56:40 -04:00
Zed A. Shaw
c6d298023a Need the test file.json 2024-09-26 16:56:01 -04:00
Zed A. Shaw
ebb5360c5c Fixed the bug that made walls not receive the algorithm. 2024-09-26 16:55:42 -04:00
Zed A. Shaw
4d748d1f48 Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2024-09-26 01:22:25 -04:00
Zed A. Shaw
d7b1cf0bf9 Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 2024-09-25 19:55:30 -04:00
Zed A. Shaw
6afb13a50b A better starter for the project. 2024-09-24 18:33:13 -04:00
Zed A. Shaw
ad143dca05 Initial commit that has most of what I need. 2024-09-24 18:28:01 -04:00
Zed A. Shaw
933f47a440 Initial commit 2024-09-25 00:10:33 +02:00