Zed A. Shaw
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3a43324fa2
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Random map gen is mostly working, now to clean it up.
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2024-09-29 22:36:13 -04:00 |
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Zed A. Shaw
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a82944f55a
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Jank thoughts on using the dijk map to walk from door to door for tunnels.
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2024-09-28 18:15:00 -04:00 |
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Zed A. Shaw
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b100950877
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Move the random gen to a global for now.
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2024-09-28 16:52:38 -04:00 |
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Zed A. Shaw
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a37a40d45f
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Slightly better parition and map_drawing.
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2024-09-28 16:48:47 -04:00 |
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Zed A. Shaw
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44f11d5ddd
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Refactor into the class for more work.
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2024-09-28 16:22:10 -04:00 |
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Zed A. Shaw
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6cb3366912
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I can make a map with one room 'randomly' generated and calculate paths.
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2024-09-27 00:10:41 -04:00 |
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Zed A. Shaw
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8b67a25732
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Cleaned up the map for more work.
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2024-09-26 23:14:42 -04:00 |
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Zed A. Shaw
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ebb5360c5c
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Fixed the bug that made walls not receive the algorithm.
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2024-09-26 16:55:42 -04:00 |
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Zed A. Shaw
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4d748d1f48
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Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
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2024-09-26 01:22:25 -04:00 |
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