Commit graph

220 commits

Author SHA1 Message Date
Zed A. Shaw
03c5546cdf World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. 2024-12-28 13:25:23 -05:00
Zed A. Shaw
6b4bc6cc11 fixed the map generator doing paths that hit the edge which made it look like the map was out of bounds. 2024-12-28 12:37:19 -05:00
Zed A. Shaw
194cc6664b Lighting is working way better and now for world generation work. 2024-12-28 12:04:21 -05:00
Zed A. Shaw
9c03e850b5 Now have more fancy rooms with different floors to play with. 2024-12-27 12:52:23 -05:00
Zed A. Shaw
f46b5f15ef Lighting now uses pathing to determine where it can go, but _distance_ to determin strength. Looks way better. 2024-12-26 04:39:07 -05:00
Zed A. Shaw
31620adf7a Update to SFML 2.6.2 2024-12-26 04:38:39 -05:00
Zed A. Shaw
9ac8da30ea Circle adjusted to work better but now I think hirdrac was right that it's easier to just calculate a distance from center and use that to determine light levels rather than a whole dpath. 2024-12-25 06:03:11 -05:00
Zed A. Shaw
8a94108874 Entities now look like they stand on the tiles. 2024-12-25 01:29:03 -05:00
Zed A. Shaw
857cd2f910 Circle iterator now compensates for the matrix size and won't overflow. 2024-12-25 01:15:33 -05:00
Zed A. Shaw
35f2defc11 Better lighting and a circle algorithm that works more reliably. 2024-12-25 00:27:45 -05:00
Zed A. Shaw
03fe9b3d01 I can now create any tiles I want. First version is just one room will have a circular pool in it. 2024-12-24 03:26:06 -05:00
Zed A. Shaw
89e31279be Now have color and display char coming from assets/tiles.json but lighting still needs work. 2024-12-24 02:56:17 -05:00
Zed A. Shaw
7fe6ad174d Now have a configurable displayable tilemap to do better tiles. 2024-12-24 01:36:25 -05:00
Zed A. Shaw
b66a3154c7 Basic tile map implemented. 2024-12-20 19:39:11 -05:00
Zed A. Shaw
290affa49a Upgraded to the latest winlibs/gcc 14. 2024-12-20 16:53:03 -05:00
Zed A. Shaw
5a6494acf5 Fixing a stupid bug where it would crash because a fact wasn't in the world. 2024-12-19 20:46:47 -05:00
Zed A. Shaw
93f53d1714 Tests are failing but catch2 is too stupid to actually tell me where so here you go. Now if you hit L it'll turn the lights up to max and if you hit P it will show the pathing. 2024-12-19 20:04:10 -05:00
Zed A. Shaw
d916d1c383 A very jank circle algorithm that overdraws many of the lines but mostly works. 2024-12-19 19:02:27 -05:00
Zed A. Shaw
d4b6c35120 Working line iterator, and mostly working flood iterator that should be good enough for world gen. 2024-12-18 19:22:22 -05:00
Zed A. Shaw
1295e9631d A slightly working flood iterator and a working compass iterator. 2024-12-17 17:32:27 -05:00
Zed A. Shaw
043c0d91df Now using the box iterator everywhere I can before writing a flood iterator. 2024-12-16 01:17:11 -05:00
Zed A. Shaw
547be19e68 Lighting now uses the new box iterator, although it'll be replaced soon by the flood or random iterator. 2024-12-15 19:54:16 -05:00
Zed A. Shaw
70cd963e5c Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 2024-12-15 19:38:16 -05:00
Zed A. Shaw
8e470df554 A bit of late night work designing the little iterators. 2024-12-14 11:00:52 -05:00
Zed A. Shaw
da0b941dfd A first exploration of doing a matrix iterator. 2024-12-13 16:23:55 -05:00
Zed A. Shaw
ee1e2e5bc5 Started working on a random flood function for paths to do things like fill rooms with stuff. 2024-12-12 11:38:38 -05:00
Zed A. Shaw
e863bfa2fe Can now copy character codes. 2024-12-12 10:27:27 -05:00
Zed A. Shaw
ffc787df64 Designer is working great now, and this fixes a bunch of things about the mouse. 2024-12-12 10:14:43 -05:00
Zed A. Shaw
f05f652c26 Fixed the overflows and make the render handle SFML's weird window coordinates not matching world coordinates. 2024-12-11 16:57:18 -05:00
Zed A. Shaw
cb2e766305 Merge in changes from OSX. 2024-12-11 12:00:15 -05:00
Zed A. Shaw
a9e25668fb Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work. 2024-12-11 11:56:37 -05:00
Zed A. Shaw
9ab064126f Before freetype2 use to iterate through the font's glyphs diretly. 2024-12-09 08:25:16 -05:00
Zed A. Shaw
3de70f71f3 Fix for OSX build. 2024-12-08 13:18:09 -05:00
Zed A. Shaw
c483649e20 Can actually use it to find glyphs now. 2024-12-08 10:43:47 -05:00
Zed A. Shaw
0edd948101 A barely working tool to find font characters and pick their color. 2024-12-07 13:42:30 -05:00
Zed A. Shaw
6b3ce5eb3d Fixed a bunch of random little bugs everywhere. 2024-12-05 10:38:25 -05:00
Zed A. Shaw
f946d46936 Fix up the gitignor and bring in the ragel manual for safe keeping. 2024-12-05 09:36:20 -05:00
Zed A. Shaw
2f8c9bd1a9 Change the color namespace to ColorValue. Need to come up with the organizational theme for the code. 2024-12-05 09:24:56 -05:00
Zed A. Shaw
56b26e1c4a Matrix now just does the dumping but I need to make this more formal I think. 2024-12-05 09:17:30 -05:00
Zed A. Shaw
eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT. 2024-12-05 08:41:10 -05:00
Zed A. Shaw
9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back. 2024-12-04 21:43:59 -05:00
Zed A. Shaw
ae43dad499 Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 2024-12-04 08:19:04 -05:00
Zed A. Shaw
2d5490131d Merge branch 'main' of git.learnjsthehardway.com:learn-code-the-hard-way/roguish 2024-12-03 19:32:26 -05:00
Zed A. Shaw
0b4392dbcc Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want. 2024-12-03 19:17:20 -05:00
Zed A. Shaw
381b82ee4e Small fix to build on non-windows platforms. 2024-12-03 06:08:25 -05:00
Zed A. Shaw
c7607533ce A bit of a quick test for the GUI system, but not sure how to make this do more. 2024-12-02 17:02:59 -05:00
Zed A. Shaw
48df9248b2 Testing is almost complete, but now I'm in the area where it's a lot of interaction and probably need mocks or a way to inject keys to the gui. 2024-12-02 10:57:02 -05:00
Zed A. Shaw
2576b16869 Test coverage back and save system should work again but have to confirm it in-game. 2024-12-02 09:58:54 -05:00
Zed A. Shaw
6b4ebf7629 More complete readme but need a screenshot. 2024-12-02 08:37:52 -05:00
Zed A. Shaw
bdfd61c8e7 GUI had old code when I was toying with doing lighting with a png. 2024-12-02 08:15:27 -05:00