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ai.cpp
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This does a 'fit_sort' whenever the state is changed. fit_sort effectively sorts the actions by distance+cost so that the cost is actually present unlike the original algorithm.
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2025-04-03 10:14:50 -04:00 |
ai_fixture.json
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A bit more cleanup to avoid duplicate testing and to separate the GOAP algorithm code from the little AI Manager thing.
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2025-03-11 10:57:29 -04:00 |
amt_matrix.cpp
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Brought in some of amit's code to study and try out. amt/ has it.
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2025-01-16 12:50:25 -05:00 |
amt_test.cpp
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Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night.
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2025-01-18 11:10:43 -05:00 |
animation.cpp
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Initial battle engine is now integrated in the systems so now I can finally get the turn based combat to work the way I envision.
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2025-04-06 00:45:51 -04:00 |
ansi_parser.cpp
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Found my old LEL code and got the shell working, so tomorrow I'll try to make it layout some gui element.
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2025-02-14 02:13:08 -05:00 |
base.cpp
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First build that actually works. SDL_main errors before but didn't figure out the cause.
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2025-01-02 11:47:02 -05:00 |
battle.cpp
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Added in a new art for a 'gold savior' and refined the battle engine more but it's not quite what I want.
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2025-04-07 14:02:32 -04:00 |
components.cpp
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Created a nice utility library for doing animations, and used it in the ritual crafting UI.
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2025-03-20 01:10:01 -04:00 |
config.cpp
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Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
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2025-03-17 15:23:47 -04:00 |
cyclic_rituals.json
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Prep for the next cleaning quality cycle.
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2025-03-16 10:26:54 -04:00 |
dbc.cpp
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Brought line numbers back for the dbc.cpp logging stuff. May not work in clang because of the bug they have (had?).
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2025-03-17 23:16:51 -04:00 |
dijkstra.json
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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2025-01-30 11:38:57 -05:00 |
dinkyecs.cpp
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Make the DinkyECS test fully isolated.
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2025-02-14 10:48:09 -05:00 |
easings.cpp
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Final little fixes for testing.
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2025-03-17 23:36:14 -04:00 |
fsm.cpp
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Trying out an FSM for controlling the main loop.
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2025-02-04 00:52:54 -05:00 |
guecs.cpp
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Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system.
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2025-03-28 12:40:46 -04:00 |
inventory.cpp
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Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
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2025-02-08 21:16:25 -05:00 |
lel.cpp
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I now have a semi-functional GUI system that uses the ECS style to build gui elements rather than inheritance.
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2025-02-18 01:10:56 -05:00 |
levelmanager.cpp
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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2025-01-30 11:38:57 -05:00 |
lighting.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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2025-02-08 14:03:09 -05:00 |
map.cpp
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Final little fixes for testing.
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2025-03-17 23:36:14 -04:00 |
matrix.cpp
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Add some debug boxes around the fonts to figure out why they aren't vertically centered.
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2025-02-15 22:54:00 -05:00 |
pathing.cpp
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Quick renaming of stuff to be more generic as 'AI'. Now maybe I can get some sweet sweet investor money.
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2025-03-10 22:30:56 -04:00 |
rituals.cpp
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Prep for the actually making ritual crafting work.
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2025-04-26 02:21:59 -04:00 |
save.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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2025-02-08 14:03:09 -05:00 |
shaders.cpp
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The reload mechanism for shaders is a bit better, but still to make them unique.
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2025-04-14 13:16:19 -04:00 |
sound.cpp
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Optimize GUECS a bit so that it automatically sets up the cell names and lel::Cell contents in the world, making it easier to work with.
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2025-02-22 22:27:56 -05:00 |
spatialmap.cpp
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Found the test that crashed sometimes but also had to just rip out all of the throws testing in DBC because catch2 can't get it right.
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2025-02-28 22:29:25 -05:00 |
stats.cpp
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Now have a simple stats test.
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2025-03-17 22:56:18 -04:00 |
textures.cpp
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More testing improvements.
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2025-02-21 13:21:13 -05:00 |
tilemap.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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2025-02-08 14:03:09 -05:00 |