Zed A. Shaw
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bf8a2dc0c5
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Simple quick way to do different attacks that play different shaders.
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2025-04-23 12:32:28 -04:00 |
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Zed A. Shaw
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1b4f55804c
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The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time.
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2025-04-16 00:02:27 -04:00 |
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Zed A. Shaw
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5ffa3b0d1e
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Everyone is on fire temporarily.
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2025-04-15 19:34:39 -04:00 |
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Zed A. Shaw
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80b4faf940
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Added a screen size parameters to the fragviewer.
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2025-04-11 11:44:33 -04:00 |
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Zed A. Shaw
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576110ea44
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Fragviewer can now load a sprite from my sprite list and then apply shaders to it.
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2025-04-10 23:42:45 -04:00 |
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Zed A. Shaw
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724d3edb61
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Wrote my own quick and dirty fragment shader viewer.
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2025-04-09 23:59:09 -04:00 |
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Zed A. Shaw
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07ce8a4148
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New debug_ui that shows perf data, other debug info, and allows spawning enemies.
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2025-04-05 12:09:19 -04:00 |
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Zed A. Shaw
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4f090159ab
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Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
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2025-04-04 12:45:55 -04:00 |
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