Zed A. Shaw
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438bd8ab8a
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Finally upgraded the strings to const& since I'm about to pull guecs out and distribute it. Oh well, the joke's finally over.
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2025-05-03 14:52:56 -04:00 |
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Zed A. Shaw
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f3e157a0f7
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Enemy AI is now prototyped and can find the player and attack them.
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2025-03-14 13:41:22 -04:00 |
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Zed A. Shaw
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ad71631809
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Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System.
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2025-03-14 11:14:25 -04:00 |
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Zed A. Shaw
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80a0f2ba75
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Basic simple animations where the enemies just move forward.
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2025-02-22 01:36:31 -05:00 |
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Zed A. Shaw
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9c66e870d2
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Finally get rid of this weird thing in dinkyecs where I was passing a const& to an _integer_ when a copy of the integer is exactly the same.
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2025-02-18 11:39:27 -05:00 |
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Zed A. Shaw
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846b7aaf16
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Initial cut of the lel parser mostly working but none of the basic alignment properties work.
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2025-02-14 15:40:15 -05:00 |
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Zed A. Shaw
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a69be90464
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Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
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2025-02-08 21:16:25 -05:00 |
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Zed A. Shaw
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9e91c71125
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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2025-02-08 14:03:09 -05:00 |
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Zed A. Shaw
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96efc990c1
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Brought in nuke's idea for json serialize now to use it.
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2025-02-08 12:04:53 -05:00 |
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Zed A. Shaw
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2daa1c9bd5
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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2025-01-30 11:38:57 -05:00 |
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