Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System.
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13 changed files with 61 additions and 30 deletions
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@ -198,6 +198,7 @@ namespace DinkyECS
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return !queue.empty();
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}
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/* std::optional can't do references. Don't try it! */
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template <typename Comp>
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std::optional<Comp> get_if(DinkyECS::Entity entity) {
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if(has<Comp>(entity)) {
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