Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System.

This commit is contained in:
Zed A. Shaw 2025-03-14 11:14:25 -04:00
parent 77f2e94515
commit ad71631809
13 changed files with 61 additions and 30 deletions

View file

@ -198,6 +198,7 @@ namespace DinkyECS
return !queue.empty();
}
/* std::optional can't do references. Don't try it! */
template <typename Comp>
std::optional<Comp> get_if(DinkyECS::Entity entity) {
if(has<Comp>(entity)) {