Zed A. Shaw
|
a4a4389281
|
Move amt's examples into scratchpad for later review.
|
2025-08-03 22:33:29 -04:00 |
|
Zed A. Shaw
|
f668ff6b7a
|
First round of cleanup. dnd_loot.
|
2025-06-25 14:28:35 -04:00 |
|
Zed A. Shaw
|
d99d9a68c8
|
Tried to use Ragel to create state machines but its lacking an incremental mode and doesn't do any logging of state activity so debugging is harder. Put it in scratchpad for reference though.
|
2025-06-14 12:34:27 -04:00 |
|
Zed A. Shaw
|
193d97eb48
|
Bring over the dbg.h to see if it's usefule.
|
2025-03-22 23:21:12 -04:00 |
|
Zed A. Shaw
|
ff81c78d13
|
The autowalker now uses the GOAP AI system to walk the map and do its thing. The code needs a big cleanup, so I might just do a full rewrite based on what I know now.
|
2025-03-12 00:41:40 -04:00 |
|
Zed A. Shaw
|
ad38f575a3
|
Now the sprites are rendered in the 3d scene with just SFML sprites.
|
2025-01-23 11:24:06 -05:00 |
|
Zed A. Shaw
|
8eae4b9420
|
Reworked the files before the big cleanup of the code.
|
2025-01-15 10:26:44 -05:00 |
|
Zed A. Shaw
|
e3596aeaa2
|
The sprites now display and everything seems to work.
|
2025-01-14 12:33:24 -05:00 |
|
Zed A. Shaw
|
93b7faa369
|
Right before bringing in the code to render sprites, but after I restructured to have the sprite data.
|
2025-01-14 10:54:27 -05:00 |
|
Zed A. Shaw
|
1d6458ba19
|
Implemented the next part of the tutorial with floors and ceilings.
|
2025-01-13 14:24:19 -05:00 |
|
Zed A. Shaw
|
c1b7df1850
|
New raycaster based on Lode's tutorial works, now to add textures.
|
2025-01-12 12:00:11 -05:00 |
|
Zed A. Shaw
|
972b432d51
|
Basic fenster rewrite of the original sfml version, but need to bring back the keyboard controls.
|
2025-01-08 12:31:04 -05:00 |
|
Zed A. Shaw
|
ca80736d7c
|
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
|
2025-01-04 12:20:41 -05:00 |
|