New raycaster based on Lode's tutorial works, now to add textures.

This commit is contained in:
Zed A. Shaw 2025-01-12 12:00:11 -05:00
parent 96b44a4eb2
commit c1b7df1850
2 changed files with 89 additions and 74 deletions

View file

@ -84,10 +84,10 @@ int main(int /*argc*/, char */*argv*/[])
std::vector<Uint32> texture[8];
for(int i = 0; i < 8; i++) texture[i].resize(texWidth * texHeight);
screen(screenWidth,screenHeight, 0, "Raycaster");
screen(screenWidth, screenHeight, 0, "Raycaster");
//generate some textures
#if 0
#if 1
for(int x = 0; x < texWidth; x++)
for(int y = 0; y < texHeight; y++)
{