Zed A. Shaw
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b7f49aa719
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Now have a mostly working inventory UI and can pickup items and see them. Next up, being able to use things by clicking on them.
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2025-02-23 02:13:14 -05:00 |
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Zed A. Shaw
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0260e3d345
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Textures and sprites are now managed by a single module in textures.hpp, and even though it is a _single_ location to access all sprites it is NOT a singleton. Those are illegal.
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2025-02-21 03:32:44 -05:00 |
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Zed A. Shaw
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f3e1413022
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Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.
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2025-02-21 03:00:56 -05:00 |
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Zed A. Shaw
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3a6ba8445a
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Added a Background guecs component.
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2025-02-18 23:08:04 -05:00 |
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Zed A. Shaw
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d2700d2928
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You now have blood on your screen when below half health.
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2025-02-13 13:15:20 -05:00 |
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Zed A. Shaw
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9b3b81683a
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Separate out the major UIs to get ready for their development, and enable debug button.
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2025-02-13 10:55:45 -05:00 |
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