Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.
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23 changed files with 129 additions and 64 deletions
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@ -2,7 +2,7 @@
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#include "levelmanager.hpp"
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#include "constants.hpp"
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#include <deque>
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#include "texture.hpp"
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#include "textures2.hpp"
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#include "guecs.hpp"
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namespace gui {
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@ -15,7 +15,7 @@ namespace gui {
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StatusUI(GameLevel level);
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void update_level(GameLevel &level) { $level = level; }
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void log(std::string msg);
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void render(TexturePack &textures);
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void render();
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void draw(sf::RenderWindow &window);
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};
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}
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