Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.

This commit is contained in:
Zed A. Shaw 2025-02-21 03:00:56 -05:00
parent 6c1d851e85
commit f3e1413022
23 changed files with 129 additions and 64 deletions

View file

@ -2,7 +2,7 @@
#include "levelmanager.hpp"
#include "constants.hpp"
#include <deque>
#include "texture.hpp"
#include "textures2.hpp"
#include "guecs.hpp"
namespace gui {
@ -15,7 +15,7 @@ namespace gui {
StatusUI(GameLevel level);
void update_level(GameLevel &level) { $level = level; }
void log(std::string msg);
void render(TexturePack &textures);
void render();
void draw(sf::RenderWindow &window);
};
}