Commit graph

19 commits

Author SHA1 Message Date
Zed A. Shaw
b504afef2a The ritual blanket now has the new animation and gained the ability to play the animation reversed for the closing animation. 2026-02-23 12:05:56 -05:00
Zed A. Shaw
1a9c395ae6 Hand animation is now converted. 2026-02-23 11:27:54 -05:00
Zed A. Shaw
024d0cfae7 storyboard::UI now adapts the camera to fit the story beats, but really story should do that. 2026-02-22 12:14:42 -05:00
Zed A. Shaw
d56b4bd335 Added invariants to the Sequence to hunt down a bug in the tests but I'll leave it there for future testing. 2026-02-21 13:24:39 -05:00
Zed A. Shaw
1baca783fc Sorted out the animation vs. easing contradiction I believe. Now there's a separate easing_duration that's calculated from the total duration of all frames. Then a easing_position determines where in the total the animation is, which is fed to the asing functions as a ration of easing_position / easing_duration. 2026-02-21 01:57:33 -05:00
Zed A. Shaw
364f66bffb Camera is now using Animate2 and it's mostly working, but there's a few more refactors needed. 2026-02-20 00:15:19 -05:00
Zed A. Shaw
7bf7b25a10 Make the player just stand instead of bounce. 2026-02-15 22:52:24 -05:00
Zed A. Shaw
2484802d93 Torches are now flipped, but next is that same crash. 2026-02-13 11:10:13 -05:00
Zed A. Shaw
aaf5aa4165 Arena is now using the new animate2 but needs to be fixed. 2026-02-11 13:57:19 -05:00
Zed A. Shaw
547e8ec993 The animation tool now works and I used it to design an idle animation with the classic bounce. 2026-02-11 13:00:57 -05:00
Zed A. Shaw
46f34828e4 Sound is now working, and the animator tools will play them and also has mute. 2026-02-06 13:39:34 -05:00
Zed A. Shaw
a4ffacdb18 Fix up the animator to show the initial form. 2026-02-06 12:23:17 -05:00
Zed A. Shaw
4356b1535e Animation tool now lets you cycle through different sequence/transform 'forms' and shows you which one you're viewing. 2026-02-04 15:10:07 -05:00
Zed A. Shaw
07b2102f59 The gorious Lord Keith the Rat King can now have easing and motion functions that are defined in json and hot-reloaded. 2026-02-04 00:59:26 -05:00
Zed A. Shaw
77643a4bcd Can now specify a background to render the sprite on. 2026-02-04 00:04:17 -05:00
Zed A. Shaw
ce3d142208 Fixed a test that failed because loop was set on the tranform being used. 2026-02-03 22:34:19 -05:00
Zed A. Shaw
c092b82dfc Animator tool now has no UI, it just watches the file to change time and reloads. 2026-02-03 13:03:38 -05:00
Zed A. Shaw
bdfc2397e2 Fix up the animation test so that it works with random timings even if the example has a timing. 2026-02-03 11:17:36 -05:00
Zed A. Shaw
dea0607901 Now loading the new animations out of assets/animate2.json 2026-02-03 00:30:49 -05:00