Zed A. Shaw
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af69bd2286
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Setup for showing an in-combat icon and made it so I wait until the animation is done playing, as games do.
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2026-05-27 12:15:29 -04:00 |
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Zed A. Shaw
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6f9e8a3ed4
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Refactor to allow for the new screen flow.
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2026-05-27 12:09:17 -04:00 |
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Zed A. Shaw
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2e0cc11555
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Combat is now unlocked.
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2026-05-25 12:18:55 -04:00 |
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Zed A. Shaw
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3d8572117c
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Incorporate the systems registry to make it easier to add/remove systems.
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2026-05-25 12:00:25 -04:00 |
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Zed A. Shaw
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54d0a41c52
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A few more fixes for how Combat works.
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2026-05-25 11:38:20 -04:00 |
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Zed A. Shaw
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110612c33a
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First batch of changes merged back from Under. Fixes the router, adds magic_enum to FSM, and makes it easy to reset the world.
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2026-05-09 23:52:40 -04:00 |
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Zed A. Shaw
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02d23bb77d
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More cleanups of the tests and fixes to the room and door positioning.
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2026-03-15 22:53:00 -04:00 |
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Zed A. Shaw
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f0b04107ab
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Best I can do to simplify the check(fmt::format)crap is to make a little macro to do the format part.
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2026-03-05 12:39:22 -05:00 |
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Zed A. Shaw
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0ff5fd1980
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First step to a normal update/render loop.
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2026-02-28 10:59:28 -05:00 |
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Zed A. Shaw
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46c6fce47e
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Simple fix to make the story and boss fight scenes work.
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2026-02-28 10:46:51 -05:00 |
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Zed A. Shaw
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5179f1c781
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Final move of files to a better place. Only thing in the root is very common stuff.
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2026-02-27 15:10:17 -05:00 |
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Zed A. Shaw
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86a9f815c1
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animation and lights moved to graphics
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2026-02-27 13:57:44 -05:00 |
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Zed A. Shaw
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1d4ae911b9
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Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build.
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2026-02-27 10:49:19 -05:00 |
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