Commit graph

11 commits

Author SHA1 Message Date
Zed A. Shaw
e4d6bf4854 Show a combat icon when in combat. 2026-05-27 13:21:35 -04:00
Zed A. Shaw
03be0884a4 Clean up the source tree before reorganizing it. 2026-02-26 23:43:30 -05:00
Zed A. Shaw
82a38e5fa1 Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
Zed A. Shaw
d398b042a7 New bossfight layout with fake 'paper cutouts' to work out how the UI would work. 2025-09-24 01:29:36 -04:00
Zed A. Shaw
ad3e580495 Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it. 2025-09-12 11:56:11 -04:00
Zed A. Shaw
8384b11993 Refactored the animation so I can normalize it to one api. Next is to create the concept of a temporary entity that represents a transitive effect. 2025-09-11 14:18:52 -04:00
Zed A. Shaw
42575ef1f5 Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
Zed A. Shaw
48e28ee636 New dead_body_lootable sprite for dead things you can loot. 2025-08-10 12:30:42 -04:00
Zed A. Shaw
97fe02d99d Add a new dead_body sprite for things that are dead but you can't loot them. 2025-08-06 23:13:29 -04:00
Zed A. Shaw
e8199a973c Fix up the healing potion so it looks more like a healing potion. 2025-05-30 22:31:03 -04:00
Zed A. Shaw
dc8648016d Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 2025-05-30 17:49:15 -04:00