raycaster/assets/sprites
2025-09-12 11:56:11 -04:00
..
armored_knight_1.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
axe_ranger.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
burning_animation.png Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it. 2025-09-12 11:56:11 -04:00
burning_effect.png Refactored the animation so I can normalize it to one api. Next is to create the concept of a temporary entity that represents a transitive effect. 2025-09-11 14:18:52 -04:00
dead_body.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
dead_body_lootable.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
gold_savior.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
grave_stone.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
hairy_spider.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
lightning_animation.png Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it. 2025-09-12 11:56:11 -04:00
peasant_girl_2.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
rat_with_sword.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
rope_vines_up.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
torch_pillar.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
tripwire_trap.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
undead_peasant.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00
well_down.png Updated the lootable body asset. 2025-08-13 11:43:05 -04:00