.. |
armored_knight_1.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
axe_ranger.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
burning_animation.png
|
Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.
|
2025-09-12 11:56:11 -04:00 |
burning_effect.png
|
Refactored the animation so I can normalize it to one api. Next is to create the concept of a temporary entity that represents a transitive effect.
|
2025-09-11 14:18:52 -04:00 |
dead_body.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
dead_body_lootable.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
gold_savior.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
grave_stone.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
hairy_spider.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
lightning_animation.png
|
Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.
|
2025-09-12 11:56:11 -04:00 |
peasant_girl_2.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
rat_with_sword.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
rope_vines_up.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
torch_pillar.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
tripwire_trap.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
undead_peasant.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |
well_down.png
|
Updated the lootable body asset.
|
2025-08-13 11:43:05 -04:00 |