Add a new dead_body sprite for things that are dead but you can't loot them.

This commit is contained in:
Zed A. Shaw 2025-08-06 23:13:29 -04:00
parent 0d889cd0ff
commit 97fe02d99d
43 changed files with 11 additions and 6 deletions

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@ -60,7 +60,7 @@ clean:
meson compile --clean -C builddir
debug_test: build
gdb --nx -x .gdbinit --ex run --args builddir/runtests -e
gdb --nx -x .gdbinit --ex run --args builddir/runtests -e "[map]"
win_installer:
powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'

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@ -209,6 +209,11 @@
{"path": "assets/items/dubious_combination.png",
"frame_width": 256,
"frame_height": 256
},
"dead_body":
{"path": "assets/sprites/dead_body.png",
"frame_width": 256,
"frame_height": 256
}
},
"worldgen": {

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@ -85,7 +85,7 @@
"foreground": "devices/fg:grave_stone",
"background": "devices/bg:grave_stone"
},
{"_type": "Sprite", "name": "dubious_combination", "width": 256, "height": 256, "scale": 1.0}
{"_type": "Sprite", "name": "dead_body", "width": 256, "height": 256, "scale": 1.0}
]
}
}

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@ -9,8 +9,8 @@ Param (
cp $InFile temp.png
# magick temp.png -colors $Colors -quantize sRGB -dither FloydSteinberg color.png
magick temp.png -posterize $Colors -quantize sRGB -dither FloydSteinberg color.png
magick temp.png -posterize $Colors -quantize sRGB -dither FloydSteinberg poster.png
bash ./scripts/magick/pixelize -s $Pixel -m 2 color.png pixels.png
bash ./scripts/magick/pixelize -s $Pixel -m 2 poster.png pixels.png
magick.exe pixels.png -interpolate nearest -interpolative-resize $Size $OutFile

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@ -34,7 +34,7 @@ TEST_CASE("camera control", "[map]") {
REQUIRE(translation.y == 2);
}
TEST_CASE("map placement test", "[map:placement]") {
TEST_CASE("map placement test", "[map]") {
textures::init();
components::init();
for(int i = 0; i < 20; i++) {
@ -81,7 +81,7 @@ TEST_CASE("dijkstra algo test", "[map]") {
}
}
TEST_CASE("map image test", "[map-sprite]") {
TEST_CASE("map image test", "[map]") {
components::init();
textures::init();