Zed A. Shaw
|
f839edcd56
|
BattleEngine is now connected to the boss::UI so as you click it'll continually run the plan and figure out the AI actions.
|
2025-12-05 00:51:35 -05:00 |
|
Zed A. Shaw
|
c78b2ae75e
|
Now have the basics of the turn based battle engine with AI rebellion working.
|
2025-12-01 00:14:08 -05:00 |
|
Zed A. Shaw
|
b48df3f4db
|
Can now run the full AI for all combatants and then sort by the action costs to make the action queue.
|
2025-11-27 12:46:14 -05:00 |
|
Zed A. Shaw
|
63a17d7efa
|
Boss fight now has combat stats and damage so I can now have a boss fight.
|
2025-11-22 00:50:47 -05:00 |
|
Zed A. Shaw
|
8ee3e8736f
|
Simple battle system included in the boss fight but I need to figure out how it should operate.
|
2025-11-19 13:26:21 -05:00 |
|
Zed A. Shaw
|
4bda2ee01c
|
Now have a simple storyboard system that can display an image and move with the camera to different cells.
|
2025-11-04 00:20:49 -05:00 |
|
Zed A. Shaw
|
5b57fb2033
|
Now have a simple camera system that I can configure in json for different motion effects.
|
2025-11-03 00:25:48 -05:00 |
|
Zed A. Shaw
|
222c66a1f2
|
Now can do a SLIDE motion that is a linear move to an x/y.
|
2025-11-02 12:35:45 -05:00 |
|
Zed A. Shaw
|
102c8c36d5
|
BAD: This gets the animation to control the camera, but it's a quick hack to prove it works.
|
2025-11-01 01:15:18 -04:00 |
|
Zed A. Shaw
|
cb58bdd955
|
Now can zoom in on the player when it's their turn.
|
2025-10-31 14:06:40 -04:00 |
|
Zed A. Shaw
|
2ecd8528ea
|
Can indicate that a animation is flipped, which will *-1 on the x.
|
2025-10-27 23:54:31 -04:00 |
|
Zed A. Shaw
|
949bbd4f15
|
Better easings and motion but I need better data.
|
2025-10-27 22:22:57 -04:00 |
|
Zed A. Shaw
|
4f39f2a504
|
Moved the animated scene into its own system for better development.
|
2025-10-23 11:37:35 -04:00 |
|
Zed A. Shaw
|
49c9702041
|
Cleaned up the arena code more and closer to pulling it out for a scene system.
|
2025-10-23 00:29:15 -04:00 |
|
Zed A. Shaw
|
25f7096489
|
AnimatedScene now defines how a scene with animated sprites and actors is structured and played.
|
2025-10-22 00:11:36 -04:00 |
|
Zed A. Shaw
|
7c11ffa2af
|
Now have animated torches that are defined from json, and smoother animations in the arena.
|
2025-10-21 00:21:46 -04:00 |
|
Zed A. Shaw
|
7f10c5b3d7
|
New boss scene that's really just a pixelated photo bash done quickly.
|
2025-10-12 14:05:30 -04:00 |
|
Zed A. Shaw
|
ca38b58450
|
Now the animations have sounds and using the rat king boss.
|
2025-10-10 02:00:39 -04:00 |
|
Zed A. Shaw
|
0930b05fc5
|
Some basic animations working but the loop in bad.
|
2025-10-10 01:42:42 -04:00 |
|
Zed A. Shaw
|
c33f370572
|
Animations are now being pulled correctly but I need to add a timing concept to animations instead of ticks.
|
2025-10-10 00:25:37 -04:00 |
|
Zed A. Shaw
|
517de91a5b
|
Quick code review to refresh my memory.
|
2025-10-09 01:23:01 -04:00 |
|
Zed A. Shaw
|
ee9f8c7c4b
|
Have the first little turn based system going.
|
2025-10-07 23:07:12 -04:00 |
|
Zed A. Shaw
|
f33e14f2cf
|
More on the boss fight sytem, just a basic FSM going.
|
2025-10-07 12:47:47 -04:00 |
|
Zed A. Shaw
|
a0861a8f57
|
Make it possible to quit in the boss fight for faster dev.
|
2025-09-29 14:04:54 -04:00 |
|
Zed A. Shaw
|
61a40ae7cd
|
Refactored boss fight to pull out the FSM code into boss::Fight.
|
2025-09-29 13:19:59 -04:00 |
|