Commit graph

19 commits

Author SHA1 Message Date
Zed A. Shaw
75646619b3 Map now displays and works, just need to refine the colors and the compass directions. 2025-07-15 13:28:23 -04:00
Zed A. Shaw
dca38397e7 Systems::render_map now holds the logic to render the map, and it's working well enough to use for displaying. 2025-07-15 11:39:05 -04:00
Zed A. Shaw
0d1eacdc5c Now entities are drawn after the map so that there's no holes. 2025-07-12 14:46:42 -04:00
Zed A. Shaw
72ecca8c82 I can now draw a map and then render it with the sprites pretty easily. Problem currently is the entities replace their floor tiles so need to fix that. 2025-07-12 13:34:31 -04:00
Zed A. Shaw
a3f82139e9 One step closer to map rendering from tile sprites. 2025-07-12 12:05:18 -04:00
Zed A. Shaw
d9219a8c64 This cleans up how I'm rendering the map but there's no way I can render a large map like this. It'd be way too big. 2025-07-12 00:35:57 -04:00
Zed A. Shaw
3b06105813 Map tiles are generating fine, and I can make a map, now to bring it into the game and see how it works. 2025-07-11 22:38:08 -04:00
Zed A. Shaw
5db3d1a306 Tried out using the actual textures from the game but they don't really have the feel I want. I'll have to think about it. 2025-07-11 02:24:47 -04:00
Zed A. Shaw
5e01eb29a9 There's a bug where the last item in tiles.json draws a black square, which is why I named ceiling_blue to zceiling_blue to temporarily solve it. 2025-07-11 01:02:27 -04:00
Zed A. Shaw
b2a6262964 Now have background color for the sprites used in the maps. 2025-07-10 00:12:32 -04:00
Zed A. Shaw
b16ca3fd65 I now have hacked in basic color for the wall tiles but not enemies and items. 2025-07-09 14:36:31 -04:00
Zed A. Shaw
b2d0b0ee4c Map tiles are now correctly sized and positioned. Errors from before were due to floating point being used for positioning. 2025-07-09 13:34:18 -04:00
Zed A. Shaw
2c011079a8 I have a test now that can generate a map image so I'll make it look nice there before bringing the code into the game. 2025-07-09 01:54:49 -04:00
Zed A. Shaw
5c47a0151c Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character. 2025-06-03 13:43:16 -04:00
Zed A. Shaw
9dcc2036aa Trying a new 'glowing moss' texture to sort out how to make the raycaster alter the light of a surface that has its own light. 2025-05-24 00:47:44 -04:00
Zed A. Shaw
2baa044695 Final little fixes for testing. 2025-03-17 23:36:14 -04:00
Zed A. Shaw
a69be90464 Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. 2025-02-08 21:16:25 -05:00
Zed A. Shaw
9e91c71125 BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 2025-02-08 14:03:09 -05:00
Zed A. Shaw
2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00